SPRITES

Unstructured ideas, requests and suggestions for the development of the game.
NewbNewb
Posts: 49
Joined: Sun Apr 19, 2020 2:17 pm
android_version: 8.0

Re: SPRITES

Post by NewbNewb »

rijackson741 wrote: Sun Apr 02, 2023 2:43 pm We do need to add them to spritesheets though.
Here is the complete.
MAP PLANTS.png
NPC MOBS.png
You do not have the required permissions to view the files attached to this post.
Last edited by NewbNewb on Tue Apr 04, 2023 1:39 pm, edited 1 time in total.
User avatar
rijackson741
Posts: 4451
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
Contact:

Re: SPRITES

Post by rijackson741 »

Thanks :)
I'll have to carve that up, because all of our map sprite sheets are 16 sprites (i.e. 32 x 32 pixel sprites) wide by 8 sprites high. It just works better in the mapping software, Tiled, that way.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
User avatar
rijackson741
Posts: 4451
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
Contact:

Re: SPRITES

Post by rijackson741 »

As a reference point, this is the way it appears in Tiled for the existing spritesheets (which were rearranged by an AT dev team member to make them this size)
Tiled.JPG
I can rearrange them though.

Did you see my PM?
You do not have the required permissions to view the files attached to this post.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
NewbNewb
Posts: 49
Joined: Sun Apr 19, 2020 2:17 pm
android_version: 8.0

Re: SPRITES

Post by NewbNewb »

rijackson741 wrote: Tue Apr 04, 2023 12:20 pm
Did you see my PM?
Not really,
is it ok to use the existing sprites in the game? change an edit it maybe?
NewbNewb
Posts: 49
Joined: Sun Apr 19, 2020 2:17 pm
android_version: 8.0

Re: SPRITES

Post by NewbNewb »

MORE.
PLANT SHEET.png
ITEMS.png
You do not have the required permissions to view the files attached to this post.
User avatar
Antison
Posts: 5265
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: SPRITES

Post by Antison »

Simply awesome 😎
"A home without a beagle is just a house"
User avatar
Antison
Posts: 5265
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: SPRITES

Post by Antison »

Do you have any shields?
"A home without a beagle is just a house"
NewbNewb
Posts: 49
Joined: Sun Apr 19, 2020 2:17 pm
android_version: 8.0

Re: SPRITES

Post by NewbNewb »

Antison wrote: Thu Apr 06, 2023 12:01 am Do you have any shields?
Maybe.
Illustration3.png
You do not have the required permissions to view the files attached to this post.
User avatar
rijackson741
Posts: 4451
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
Contact:

Re: SPRITES

Post by rijackson741 »

These are very nice.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
NewbNewb
Posts: 49
Joined: Sun Apr 19, 2020 2:17 pm
android_version: 8.0

Re: SPRITES

Post by NewbNewb »

A few more.
ITEMS.png
Illustration4.png
You do not have the required permissions to view the files attached to this post.
Post Reply