Ratdom geometry

A place for general discussion about the content and gameplay of Andor's Trail.
Canuck
Posts: 57
Joined: Thu Jul 27, 2023 10:30 am
android_version: 13 - Android 13

Ratdom geometry

Post by Canuck »

After spending a couple of hours in the Ratdom quest, I'm surprised that this forum has no search hits for the words
"hexagon," "hexagons", or "hexagonal".
Lam al Adie
Posts: 203
Joined: Mon Jan 18, 2021 4:14 pm
android_version: 11 - Android 11
Location: gargoylecave

Re: Ratdom geometry

Post by Lam al Adie »

The reason may be, that it's not hexagonal.
In ratdom you only need 4 maps to run in a circle. If it were hexagonal you'd need 6 (if arranged like the atoms in a C₆-ring) or 3 (if arranged like tiles on the floor)
Lam 'al Adie (pd)
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
User avatar
Nut
Posts: 1510
Joined: Mon Oct 27, 2014 12:14 pm
android_version: 8.0
Location: Glade

Re: Ratdom geometry

Post by Nut »

You are both right in principle
Each map is a combination of two tristars:
\/
|
and
|
/\
Nut
Canuck
Posts: 57
Joined: Thu Jul 27, 2023 10:30 am
android_version: 13 - Android 13

Re: Ratdom geometry

Post by Canuck »

They do make a nice pattern, regardless (just started drawing this):
Image
Lam al Adie
Posts: 203
Joined: Mon Jan 18, 2021 4:14 pm
android_version: 11 - Android 11
Location: gargoylecave

Re: Ratdom geometry

Post by Lam al Adie »

That's the optics, nice sketch.
Technically I'd compare the maze to a chessboard where you move diagonally like the bishop.
The tiles are a little stretched, some exits are blocked and some lead to a level above/below, but it is always a diagonal movement.
Lam 'al Adie (pd)
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
User avatar
Nut
Posts: 1510
Joined: Mon Oct 27, 2014 12:14 pm
android_version: 8.0
Location: Glade

Re: Ratdom geometry

Post by Nut »

Diagonal moves on a chessboard - another model that fits - you are all really creative 8-)

Once we had published a big release with rather much content - and some hours later on the same day somebody said: Nice release - when do we get the next release?

Then I had invented this maze that even overpowered players can't just rush through it. :twisted:
Even drawing a map should be hard, so no simple 90°
but these 120° angles and ups and downs.
Also I didn't want to show a worldmap of the layers at all, but I was overruled here.

It's really nice now to see your different approaches to handle this maze :)
Nut
Canuck
Posts: 57
Joined: Thu Jul 27, 2023 10:30 am
android_version: 13 - Android 13

Re: Ratdom geometry

Post by Canuck »

Thank you. I am enjoying exploring instead of grinding — it takes me back to the old Infocom adventures like Zork and Enchanter, with a text terminal and a pencil in one hand.

I just wish the rats would get out of my way — I don't want to kill them, but ... :)
User avatar
Nut
Posts: 1510
Joined: Mon Oct 27, 2014 12:14 pm
android_version: 8.0
Location: Glade

Re: Ratdom geometry

Post by Nut »

I even had thought of an achievement if you get through without killing any rats - but then decided against
Nut
Canuck
Posts: 57
Joined: Thu Jul 27, 2023 10:30 am
android_version: 13 - Android 13

Re: Ratdom geometry

Post by Canuck »

That would have been very difficult. Perhaps a small fine for each rat killed, like the sheep in another quest?
User avatar
Antison
Posts: 5266
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: Ratdom geometry

Post by Antison »

A fine? But isn't it just a dream?🤔
"A home without a beagle is just a house"
Post Reply