Andor's Trail v0.8.9 released (Bugfix and translations)

Official news about Andor's Trail.
Ryry
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)

Post by Ryry »

2) in the city of Brimhaven, if you are killed by the petrification disorder of the basilisk (-10 hp at every turn for unlimited turns), you are reborn but the disorder remains and you cannot heal even by going to sleep.
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Last edited by Ryry on Tue Jan 09, 2024 11:14 pm, edited 1 time in total.
Ryry
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)

Post by Ryry »

Antison wrote: Tue Jan 09, 2024 10:56 pm This is actually a bug fix.
Theoretically I shouldn't even be able to climb the cliff from this position... :lol:
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)

Post by Antison »

It's done on purpose to allow trapped skeletons to be accessed
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)

Post by Antison »

Ryry wrote: Tue Jan 09, 2024 11:00 pm 2) in the city of Brimhaven, if you are killed by the petrification disorder of the basilisk (-10 hp per turn for unlimited turns), you are reborn but the disorder remains and you cannot heal even by going to sleep.
Screenshot_20240110_000346_WhatsApp.jpg
That's not a bug either. Notice the infinity sign on the actor condition icon
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Ryry
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)

Post by Ryry »

Antison wrote: Tue Jan 09, 2024 11:13 pm It's done on purpose to allow trapped skeletons to be accessed
Ah OK. then I apologize... :? :P
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)

Post by Nut »

Concerning the petrifying: It would be difficult to change that if possible at all.
But I don't see the need. Not every problem vanishes during sleep, like also rotworms or mermaid scales.
Sometimes it may make sense to heed the warnings after all ...
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Ryry
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)

Post by Ryry »

Antison wrote: Tue Jan 09, 2024 11:14 pm
Ryry wrote: Tue Jan 09, 2024 11:00 pm 2) in the city of Brimhaven, if you are killed by the petrification disorder of the basilisk (-10 hp per turn for unlimited turns), you are reborn but the disorder remains and you cannot heal even by going to sleep.
Screenshot_20240110_000346_WhatsApp.jpg
That's not a bug either. Notice the infinity sign on the actor condition icon
In the basilisk cave the disturbance remains until the basilisk sees me (if I go near the basilisk I get the disturbance but as soon as I move away the disturbance goes away). after the rebirth I am no longer in front of the basilisk but the disturbance does not go away...
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)

Post by Nut »

I know. Go near the basilisk (but not too near), then it will be OK again. It's probably an effect of the aura of the basilisk.
That's the only way to cure it. If you live that long.
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Ryry
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)

Post by Ryry »

Ryry wrote: Tue Jan 09, 2024 11:23 pm
Antison wrote: Tue Jan 09, 2024 11:14 pm
Ryry wrote: Tue Jan 09, 2024 11:00 pm 2) in the city of Brimhaven, if you are killed by the petrification disorder of the basilisk (-10 hp per turn for unlimited turns), you are reborn but the disorder remains and you cannot heal even by going to sleep.
Screenshot_20240110_000346_WhatsApp.jpg
That's not a bug either. Notice the infinity sign on the actor condition icon
In the basilisk cave the disturbance remains until the basilisk sees me (if I go near the basilisk I get the disturbance but as soon as I move away the disturbance goes away). after the rebirth I am no longer in front of the basilisk but the disturbance does not go away...
dying due to petrification is difficult (I wanted to try to see what would happen: I wanted to see if the hero was really petrified); however, in the basilisk cave, the ailment is removed when you are far from the basilisk, so I think it is a bug that this ailment is not removed when you die because in fact, when you are reborn, you are no longer close to the basilisk. the ailments caused by rot or mermaid scales it is normal that they are not removed because you have rot in your body and it is normal that the ailment does not disappear until you find a way to remove them, mermaid scales are an object that you have on you and until you give it away It is normal that the problem does not go away.
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Re: Andor's Trail v0.8.9 released (Bugfix and translations)

Post by Nut »

What do you prefer: dying, and a wakeup in bed, or standing petrified endlessly? (Game over then)
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