Hours 20 and 21: still level 46
Travelling, and it's not easy to combine that with Ratdom. The first hour was just 45 minutes crammed onto a plane — the amulet isn't all that helpful (for me). The second hour I started systematically mapping again, which is the only thing that works for me. Still have a couple of bones to grab.
Stats unchanged
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.11) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.11) from Google, F-Droid, our server, or itch.io
Time to advance levels
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- Posts: 168
- Joined: Thu Jul 27, 2023 10:30 am
- android_version: 13 - Android 13
- RaptorNXT
- Posts: 405
- Joined: Sat Jun 23, 2012 3:00 pm
- android_version: 14 - Android 14
- Antison
- Posts: 5473
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Time to advance levels
What I prefer to call it, I can't type here.
"A home without a beagle is just a house"
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- Posts: 168
- Joined: Thu Jul 27, 2023 10:30 am
- android_version: 13 - Android 13
Re: Time to advance levels
Ratdom requires a different style.of play, but it's also (IMO) the best part of AT, and one of the most-original things I've seen in mobile games.
The storytelling and the maze design are strong, and it's good that you can't just slash your way through (the way I have with everything else up to here).
The storytelling and the maze design are strong, and it's good that you can't just slash your way through (the way I have with everything else up to here).
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- Posts: 168
- Joined: Thu Jul 27, 2023 10:30 am
- android_version: 13 - Android 13
Re: Time to advance levels
Hours 22 and 23: still level 46
Finished Ratdom (farewell, Clevered ) and preparing for Sullengard.
Current stats: attack 250 35–49 +19×3.0 (4 attacks/round), defence 159/5
Current equipment: Dark Protector, Serpent's Haubeck, Marrowtaint, Lifetaker, Dagger of the Shadow Priests, Polished Ring of The Protector ×2, Feline Gloves, Boots of Globetrotter
Finished Ratdom (farewell, Clevered ) and preparing for Sullengard.
Current stats: attack 250 35–49 +19×3.0 (4 attacks/round), defence 159/5
Current equipment: Dark Protector, Serpent's Haubeck, Marrowtaint, Lifetaker, Dagger of the Shadow Priests, Polished Ring of The Protector ×2, Feline Gloves, Boots of Globetrotter
- RaptorNXT
- Posts: 405
- Joined: Sat Jun 23, 2012 3:00 pm
- android_version: 14 - Android 14
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- Posts: 168
- Joined: Thu Jul 27, 2023 10:30 am
- android_version: 13 - Android 13
Re: Time to advance levels
Thanks! This is my third time through Ratdom, but the first time I've made it this far in permadeath mode. It's a very different experience playing this way (better, I think).
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- Posts: 168
- Joined: Thu Jul 27, 2023 10:30 am
- android_version: 13 - Android 13
Re: Time to advance levels
Hour 24: level 47 permadeath
Cooked some more meat and headed out to start the Sullengard quests. First time in Sullengard with a permadeath character — it was deceptively simple dodging and fighting my way down there (compared to my two previous times), but then I got a little careless dealing with snapping turtles, and a snake sneaked up and its bite took me right down to 6 HP, with not enough AP left to swallow an emergency potion. Fortunely my character made it, and the rest has been uneventful so far, but that's the second time I almost lost Epsi.
Current stats: attack 226 59–74 +19×2.0 (2 attacks/round), defence 154/5
Current equipment: Dark Protector, Serpent's Haubeck, Marrowtaint, Greataxe of Shattered Hope, Polished Ring of The Protector ×2, Feline Gloves, Boots of Globetrotter
Bonus stat: left for Sullengard with over 80K gold pieces (without grinding for them) …
Cooked some more meat and headed out to start the Sullengard quests. First time in Sullengard with a permadeath character — it was deceptively simple dodging and fighting my way down there (compared to my two previous times), but then I got a little careless dealing with snapping turtles, and a snake sneaked up and its bite took me right down to 6 HP, with not enough AP left to swallow an emergency potion. Fortunely my character made it, and the rest has been uneventful so far, but that's the second time I almost lost Epsi.
Current stats: attack 226 59–74 +19×2.0 (2 attacks/round), defence 154/5
Current equipment: Dark Protector, Serpent's Haubeck, Marrowtaint, Greataxe of Shattered Hope, Polished Ring of The Protector ×2, Feline Gloves, Boots of Globetrotter
Bonus stat: left for Sullengard with over 80K gold pieces (without grinding for them) …
- Antison
- Posts: 5473
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Time to advance levels
Yeah, I've been thinking a lot about making changes to those maps so that it's not so easy to avoid the monsters, but also nerfing them a little bit too.
"A home without a beagle is just a house"
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- Posts: 168
- Joined: Thu Jul 27, 2023 10:30 am
- android_version: 13 - Android 13
Re: Time to advance levels
I think that's a great idea — it would make gameplay more interesting.
Otherwise, there's about a 10-level gap right now where a character is strong enough to have completed the Prim Mine and Ratdom, but not quite strong enough to set out for Sullengard. (I haven't tried the new quests in the beta yet — perhaps they help fill the gap.)
Otherwise, there's about a 10-level gap right now where a character is strong enough to have completed the Prim Mine and Ratdom, but not quite strong enough to set out for Sullengard. (I haven't tried the new quests in the beta yet — perhaps they help fill the gap.)