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Andor's Trail 0.8.12 released!! "Towards Feygard" or "Of kobolds, fae, witch and troll"

Posted: Sat Nov 16, 2024 12:15 am
by Nut
Hello fellow adventurers,

you won't reach Feygard, but you'll be able to travel quite a bit on the way there. And encounter some unusual creatures:

Already near Fallhaven you will meet small cheeky Lytwings. They are driving Arensia from Fallhaven crazy.
Wesley surprised us with this quest. I would like to emphasize the excellent quality of the development, we were able to adopt it practically without corrections or rework. Thank you, Wesley :)

You will finally solve the mystery of the fog in the northeast and make an interesting acquaintance in the process.

What does a boy have to do with kobolds?

And you will discover an abandoned village and its secret, and get another sweet quest as reward.

  • 38 new maps mostly around the Guynmart castle area
  • 5 new quests:
    • "It's Knot Funny"
      - A few lytwings are driving Arensia from Fallhaven crazy. (Wesley)
    • "Fog in the woods"
      - The great Duleian road is now accessible further northwest.
    • "Sobby's Trail"
      - Some things exist twice ...
    • "Echoes of Enchantment"
      - A strange village and its secret.
    • "A Feygard delicacy"
      - Antison is trying by all means to make Feygard attractive to you...
  • Gylew missing - fixed: If you don't find Gylew at his usual place (and before doing his quest), then seek in the bushes north west of his camp.
  • If for any reason some world maps are incomplete or missing at all, it is no longer necessary to visit these locations individually. Missing world map thumbnails are now automatically recreated when loading a savegame. Thanks to Jasp who had created this useful additions already years ago, it got into the game now.
  • Many maps had contained duplicate spritesheets unnecessarily. You didn't notice it, but it enlarged the APK size. OMGeeky has built a tool, so that we could merge these duplicates.
    (If you happen to find missing tiles in any map, please tell us!)
  • Fix of flickering animations during combat
  • Fix of the glitch that made it possible to remove a condition of some items
  • Many other minor map fixes, typos and other little things
  • And at last thanks to all translators for their work - we have included the current translations.

Now here is is the link on our server: static/AndorsTrail_v0.8.12.apk
Google Play, F-Droid and Itch will follow soon.

Note: The first start might take long, maybe even minutes. Be patient, world map files are generated. This is only on first start.

And now: Happy playing! :D

Re: Andor's Trail 0.8.12 released!! "Towards Feygard" or "Of kobolds, fae, witch and troll"

Posted: Sat Nov 16, 2024 9:22 am
by Usirim2
:D another lucky day has started

Re: Andor's Trail 0.8.12 released!! "Towards Feygard" or "Of kobolds, fae, witch and troll"

Posted: Sat Nov 16, 2024 11:38 am
by Canuck
Congrats on the great work!
Nut wrote: Sat Nov 16, 2024 12:15 am
  • Fix of the glitch that made it possible to remove a condition of some items
In the beta, this didn't apply (yet) to the trick that allowed removing Clumsiness from a certain armour type. Has that changed in the prod release? We were warned it would happen some day ...

Re: Andor's Trail 0.8.12 released!! "Towards Feygard" or "Of kobolds, fae, witch and troll"

Posted: Sat Nov 16, 2024 11:45 am
by MuraMaru
Usirim2 wrote: Sat Nov 16, 2024 9:22 am :D another lucky day has started
Indeed brother,do you guys know more ending in kobold or sobby trail?
I tried anything and still got the regular ending

Re: Andor's Trail 0.8.12 released!! "Towards Feygard" or "Of kobolds, fae, witch and troll"

Posted: Sat Nov 16, 2024 11:57 am
by Nut
Canuck wrote: Sat Nov 16, 2024 11:38 am Congrats on the great work!
Nut wrote: Sat Nov 16, 2024 12:15 am
  • Fix of the glitch that made it possible to remove a condition of some items
In the beta, this didn't apply (yet) to the trick that allowed removing Clumsiness from a certain armour type. Has that changed in the prod release? We were warned it would happen some day ...
We have implemented the fix only recently, so it wasn't in the beta. Nevertheless we have decided to add it already now.

Re: Andor's Trail 0.8.12 released!! "Towards Feygard" or "Of kobolds, fae, witch and troll"

Posted: Sat Nov 16, 2024 12:04 pm
by Angrox
Hi,
I have the following issue: The game freezes as soon as I attack any monster. Its independent of combat speed, monster type or weapon equipped.
It worked in beta v4 (tried all 4 combat speeds). However, in the new release it's happening again.
Here's a few screenshots:
Screenshot_20241116-190330.png
Screenshot_20241116-190341.png
Screenshot_20241116-190344.png

Re: Andor's Trail 0.8.12 released!! "Towards Feygard" or "Of kobolds, fae, witch and troll"

Posted: Sat Nov 16, 2024 12:10 pm
by RaptorNXT
Hey All!

The Beta worked fine for me at all combat speeds 👍

Cheers,

Re: Andor's Trail 0.8.12 released!! "Towards Feygard" or "Of kobolds, fae, witch and troll"

Posted: Sat Nov 16, 2024 12:50 pm
by Angrox
RaptorNXT wrote: Sat Nov 16, 2024 12:10 pm Hey All!

The Beta worked fine for me at all combat speeds 👍

Cheers,
Have you tried the release, too? (see new link above)

Re: Andor's Trail 0.8.12 released!! "Towards Feygard" or "Of kobolds, fae, witch and troll"

Posted: Sat Nov 16, 2024 1:01 pm
by RaptorNXT
Angrox wrote: Sat Nov 16, 2024 12:50 pm
RaptorNXT wrote: Sat Nov 16, 2024 12:10 pm Hey All!

The Beta worked fine for me at all combat speeds 👍

Cheers,
Have you tried the release, too? (see new link above)
Yes, this new one.

Re: Andor's Trail 0.8.12 released!! "Towards Feygard" or "Of kobolds, fae, witch and troll"

Posted: Sat Nov 16, 2024 1:36 pm
by Antison
Canuck wrote: Sat Nov 16, 2024 11:38 am Congrats on the great work!
Nut wrote: Sat Nov 16, 2024 12:15 am
  • Fix of the glitch that made it possible to remove a condition of some items
In the beta, this didn't apply (yet) to the trick that allowed removing Clumsiness from a certain armour type. Has that changed in the prod release? We were warned it would happen some day ...
Yes, this "trick" as you call it has been resolved because it was really a bug.