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Conversation dialog default

Posted: Sat Jul 09, 2011 9:55 pm
by Kim
Am I the only one annoyed by the dialog where a single option is available, and its note marked thus requiring 2 taps instead of 1 ?

I think the radio option should be removed from inside the dialog and simply use a "Next" button left of the default "Leave" button to trigger your response.

Re: Conversation dialog default

Posted: Fri Jul 15, 2011 8:57 pm
by oskarwiksten
Thank you for the post, Kim.

I would agree that it would seem odd, but this is actually by design. On some places in the dialog, I want the player to actually read the text (and not just mindlessly pressing "next"), and having to select a simple reply like "go east, I understand" hopefully ensures that the player understands some of the story.

This is just a few places though. Most phrases in the conversations are just regular next-next-next chains.