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Hero's Guild

Posted: Mon Aug 01, 2011 1:17 am
by Pyrizzle
I was thinking of a few ideas for A.T. and was thinking some sort of Hero's Guild would be kinda cool. Make it a building you would have to finish a quest first to enter or maybe have a level requirement (like lvl 20-30).

This would be a great place to have a few different quests start from.


Also, I have been working on a few ideas for a simple quest for the game involving a Laberanth, a Minotour, and maybe a sword or shield required to finish the quest. The whole quest is based off of Greek/Roman Mythology.

Idk where to start exactly, but i just downloaded the Tiled files onto my computer.

Re: Hero's Guild

Posted: Mon Aug 01, 2011 1:19 am
by Pyrizzle
*Also if you put a level requiremnt on the Guild you could make the quests more difficult to finish for higher the level players.

Re: Hero's Guild

Posted: Thu Aug 04, 2011 5:18 pm
by mdmedlin
I was thinking about starting some sort of thing like that. You can choose to be a fighter or a thief. The problem I have is what kind of quests do you have thieves do?

Re: Hero's Guild

Posted: Thu Aug 04, 2011 8:56 pm
by ScorpionZ
mdmedlin wrote:I was thinking about starting some sort of thing like that. You can choose to be a fighter or a thief. The problem I have is what kind of quests do you have thieves do?
That is not actually that difficult of a task. After all, Oskar has set us up with several individuals we can irritate. There is the guy that banned bonemeal, the jailer, plus it would not be difficult to create graves to rob, libraries to trash or go on a hunt for special meats, bones, or weapons. Also, just as there is a thief that attempts to rob you on one of the east/west bound roads, you could raid people and homes.

Re: Hero's Guild

Posted: Fri Aug 05, 2011 12:41 pm
by Piggy the Slayer
Not to mention that great big pile of gold in Prim.
Shhhhh!