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Problem with quest Night Visit

Posted: Thu Aug 18, 2011 12:23 am
by Rory Mac
I finally got around to completing the Night Visit quest. However, I think there is a problem with the quest that needs to be corrected.
When you complete the quest you are given a reward of 200 gold, but to complete it, you have to bribe the guard captain with 500 gold. I realize that game players will do this to complete the quest, however, it's not very likely that someone would give up 500 gold just to help out the theives guild. How about bumping up the reward to 800 gold so the player actually profits from this venture?

Re: Problem with quest Night Visit

Posted: Thu Aug 18, 2011 12:44 am
by lady black
A number of the quests require spending money, usually while it is very precious early in the game. I just accepted this as part of the game, like finding that huge sum of 250 gold (huge at that point in the game) for the room in the Foaming Flask tavern.

Re: Problem with quest Night Visit

Posted: Thu Aug 18, 2011 2:27 am
by AngelRN
I think if you keep going through the conversation you end up knocking off 100gold, and only bribing him with 400. Then it's not as much of a loss. I do agree that it stinks to lose money in completing a quest, but there's been others that you have to spend more than you get back...
Think about the guy outside of Prim with his request! Unless you're forewarned, you have to go all the way back to Fallhaven to please him!!

Re: Problem with quest Night Visit

Posted: Thu Aug 18, 2011 12:27 pm
by Sarumar
Rory Mac wrote:I finally got around to completing the Night Visit quest. However, I think there is a problem with the quest that needs to be corrected.
When you complete the quest you are given a reward of 200 gold, but to complete it, you have to bribe the guard captain with 500 gold. I realize that game players will do this to complete the quest, however, it's not very likely that someone would give up 500 gold just to help out the theives guild. How about bumping up the reward to 800 gold so the player actually profits from this venture?
Sometimes you need spend money as a part of storyline. I like this - life is not fair, but it is expensive :)

Re: Problem with quest Night Visit

Posted: Thu Aug 18, 2011 6:51 pm
by Rory Mac
I agree with all your comments that sometimes you have to spend some money. My point is that once you've completed the quest, it would make sense that the reward be greater than the amount you spent. In fact, I think this should apply to all quests. The bonuses recieved upon their completion are all woefully small, especially the experience bonuses, considering the amount of experience necessary to level up. Completing any quest (taking into account at what level the intended player is likely to be) should give the player a significant bump towards the next level-up. So for example, if the developer believes that a certain quest would normally be completed by a level 5 player, then maybe the Exp bonus for that quest should be half the amount needed to go from level 5 to level 6. An early BW/Prim quest might pay half the amount to go from level 20 to level 21. In other words, completing a quest should give you a significant bump, much more than just the amount you would get from killing a couple of ordinary monsters.

Re: Problem with quest Night Visit

Posted: Thu Aug 18, 2011 8:03 pm
by Mino
Rory Mac wrote:Completing any quest (taking into account at what level the intended player is likely to be) should give the player a significant bump towards the next level-up. So for example, if the developer believes that a certain quest would normally be completed by a level 5 player, then maybe the Exp bonus for that quest should be half the amount needed to go from level 5 to level 6. An early BW/Prim quest might pay half the amount to go from level 20 to level 21. In other words, completing a quest should give you a significant bump, much more than just the amount you would get from killing a couple of ordinary monsters.
+1
I couldn't have said it better myself (although I tried to in another topic). Especially at the higher levels where you need over 100k XP to level up, having the more difficult quests give more XP would really help. Or if possible, maybe even change it so the XP is a % of your current number, so you make the same progress to the next level, regardless of what level you're at.
A good example is the Kazul quest - which on its own might not be that tough, but it requires that you first complete the quest to side with either BWM or Prim which requires a few trips between the 2 towns, and then going back and forth again to collect the ritual papers before finally entering the dark caves. Getting hit by fatigue and fighting monsters with over 100HP should have rewarded more XP, IMO.