shop issues
Posted: Mon Sep 05, 2011 4:46 am
1. When viewing the info of an item show what effect it will have should you equip via a colour scheme. Eg green for positive effect and red for negative effect
2. Once you have bought a piece of equipment ask to equip. Or you could put something in settings like "never ask(oldschool)", "always ask", "auto-equip"
3. When viewing world map if you touch a town it tells you its name and what it had there, and what they sell. Although not necessary maybe you could have basic town maps too, and maybe an npc who sells dungeon maps
4. Quest where you can build your own city, or rebuild a damaged one. It starts out as just a hut on a blank canvas lol. Eventually you could collect meat to give to the butcher in your town who would turn them into cooked meats etc. Or you give gems to the jeweller to make ultimate necklaces. And animal hairs and insect shells and other monster materials would go into creating ultimate armour. The empty vials could have something to do with potion making. temporary effect potions that last for varying amounts like potion of poison immunity, potion of increased block, strong potion of increased attack chance. Maybe have extremely rare potion drops from higher level monsters which permanently increase the said stats. Eg HP up potion
5. Party option for limited quests? Fight with a thief and magician?
6. Some way of getting other players to communicate. I appreciate you may not want it turning into a MORPG but its always nice to have some interaction with other real players on any game
2. Once you have bought a piece of equipment ask to equip. Or you could put something in settings like "never ask(oldschool)", "always ask", "auto-equip"
3. When viewing world map if you touch a town it tells you its name and what it had there, and what they sell. Although not necessary maybe you could have basic town maps too, and maybe an npc who sells dungeon maps
4. Quest where you can build your own city, or rebuild a damaged one. It starts out as just a hut on a blank canvas lol. Eventually you could collect meat to give to the butcher in your town who would turn them into cooked meats etc. Or you give gems to the jeweller to make ultimate necklaces. And animal hairs and insect shells and other monster materials would go into creating ultimate armour. The empty vials could have something to do with potion making. temporary effect potions that last for varying amounts like potion of poison immunity, potion of increased block, strong potion of increased attack chance. Maybe have extremely rare potion drops from higher level monsters which permanently increase the said stats. Eg HP up potion
5. Party option for limited quests? Fight with a thief and magician?
6. Some way of getting other players to communicate. I appreciate you may not want it turning into a MORPG but its always nice to have some interaction with other real players on any game