Somehow I doubt the final version (v1.0.0) will be possible within 30 updates if the version numbers can only be single digit. Personally do I think we should wait with v0.7.0 until in-game map is done. Skills and/or classes can be v0.8.0.
One could argue that skills/classes are more important than a visual thing like a in-game map, but balancing the skills is
half the work thus requiring further discussions.
Next release should again focus on improving the tool(s) for creating new content as this will reduce waiting between future releases long term. Add in a few game improvements coupled with new maps & quests so its not "all dev"
Quest making is a major time consumer, so a tutorial is a must. Finalizing the translation tool (choice?) would be nice.
Addressing fixes and suggested improvements for the new editor is vital and also a must.
Improving the shops (prices, filtering, buy/sell & more item types) could be the "next version game improvement".
You are no longer alone in making maps as a few users have made some good maps. A great time saver.
A tutorial for getting latest SVN version, compiling it and testing it may introduce a new coder or two
Yet again do I suggest you delegate/assign certain areas to volunteers - the main quest will remain your story to tell. sdevaney has found some users to help moderate the forums as well as keep spam posts out.
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