If I got this code lines right, an attack-touch is canceled if an animation is active.oskarwiksten wrote:[*] Bugfix: Do not use APs for attacks when an animation is running, since no attacks will be made then.[/list]
Shouldn't the attack be delayed then? (instead of canceling it)
(does not affect the fix itself, it should work)
BTW: Nice work on 6.10!