Tomcat wrote:Sure there are lots of classes that it would be fun to see (monk, tourist, valkyrie, bard), but I think it would be better to start simple, with just three or four classes, and see if the demand for adding more arises later.
I assume you're a Nethack fan?
Tomcat wrote:Steal sounds good ... Would have to update the combat controller, or only allow it outside of combat (moving in for the steal instead of the attack, failing automatically if the monster attacks you first). Perhaps also a separate function built into the NPC shopping dialog that, if it succeeds, lets you pinch an item for free, with chance of success inversely proportional to price, capped such that at a given level, a high enough price makes an object steal-proof.
I was also thinking that Evasion for thieves could be better than for Fighters..a higher percentage per skill level.
So far in the game, there are no locks to pick (or break or even unlock), so that typical thief function would take some serious revamping to implement.
Mage spells should use up mana or spell points, which need rest to restore. Potions and/or just passing of time could also restore them. Casting them in combat would also take up AP, just like using an item or swinging a sword.
Terrific. I especially like the thieving from merchants idea. That could lead to all sorts of 'fun' behavior if you end up getting caught.
Tomcat wrote:Excellent, thanks! Have you been able to build and test anything yet?
Yep! I have 3 Android devices sitting at my desk. A Samsung Dart, Toshiba Thrive (tablet) and an old G1. Game runs great on all of them; although on the tablet, the UI is a bit small in some places (the scaling option fixes this in most cases). I suspect the game was originally intended to be played on phones, so not sure how much work has gone into making the layouts look nice on larger tablet screens.
Nethack fan, yes, though never got serious enough to ascend a character. Then Bard and Monk from D&D.
Yeah, the "caught by shopkeeper" is a huge question. Do you just allow characters to fight and kill merchants, whether caught stealing or not, or do they just rob you back plus more, and throw you out without letting you start a fight, or what?
Trying to figure out how to compile the game on a windows PC and install it on my android phone, and need some basic pointers on the JDK. Coming from C++, C, VB (and other langs) backgound, but just picking up Java with a book handy.
oshuma wrote: If someone can make a sprite, I can add a gender selector.
LOL, I know, wouldn't be that hard to do, at least that part of it... Also have to branch any gender specific conversations, too (which also wouldn't be that difficult, just time consuming)
oshuma wrote: If someone can make a sprite, I can add a gender selector.
LOL, I know, wouldn't be that hard to do, at least that part of it... Also have to branch any gender specific conversations, too (which also wouldn't be that difficult, just time consuming)
Are there any conversations that refer to the player as anything but "you" or "kid"?
nyktos wrote:the gender issue has been brought up before
great idea - valkrie or not
there is one instance where a lady flirts with our character
(when you enter her home)
i dont think she made a gender referance...
dunno if that helps finding discrepencies
I went back and checked out Rigmor. What she says is "Aren't you a cute little fellow?" I don't read that as flirting, but rather treating you as a child, not to be taken seriously. To a female player, I imagine her saying "Aren't you a cute little moppet?", not call her a hot babe or anything like that.
But yes, one conversation that would have to be branched.