When you first started playing Andor's Trail, what questions did you have? Did you have gameplay questions? Did you wonder what to do after finishing the starting quests? If you had someone sitting next to you that was an accomplished AT player, what would you have asked them about starting out? Any starting questions will do.
If you are just starting to play Andor's Trail, what questions are most on your mind?
yesterday when I start my first build in AT..... I have bit confused about:
-why there are so powerfull enemies just next sceen to home village
-this leveling thing feels weird, because i dont know that 100% in AC, BC, etc in not the max %
-I play sometime without equipping the starting items... because i have not notised rhose ones in my inventory...
-I was wondering why those healing items are so expensive
-I frustrated because the game is so hard in start. You need to grind levels in rat cave and are forsed to go to sleep after couble of battless. And you prob get yoursellf killed if you go to outside of hometoen. IMO there should be more eady starting quest...
I think general problem with almost all new players is how the new computer games (and much of old games too) are made.
Ie. You only clear each area once, then you move to the next area, not coming back to grind.
It is hard for a lot of people to understand the need to grind for more exp before moving to new areas.
The other problem is the difference in difficulty between near areas. First you slay whole area with your hands tied behind your back only using toothbrush as a weapon, between your teeths. And right behind the corner, with all that gained self-esteem you get totally mangled by some easy looking mob.
Also, most players might not understand the ap cost of weapons, they propably just look for weapons with highest possible damage.
"Sleeping by the side of night, holding your hands tight, dreamind of a dream made me so blind. You are just an illusion, you cant be real. Still I gave my heart for you to steal."
duallifes wrote:I think general problem with almost all new players is how the new computer games (and much of old games too) are made.
Ie. You only clear each area once, then you move to the next area, not coming back to grind.
It is hard for a lot of people to understand the need to grind for more exp before moving to new areas.
Totally agree.
The other problem is the difference in difficulty between near areas. First you slay whole area with your hands tied behind your back only using toothbrush as a weapon, between your teeths. And right behind the corner, with all that gained self-esteem you get totally mangled by some easy looking mob.
This had me rolling.
Also, most players might not understand the ap cost of weapons, they propably just look for weapons with highest possible damage.