These are some ideas that really fit into the tough world of AT!
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I have to discuss a little bit with Oskar what region I should draw next. But I'm sure it'll be Carn Tower.
I'm planning to release Carn Tower as a castle. At the bottom could be drawn a large dungeon with some bosses and new monsters.sdevaney wrote:I think Carn Tower could be an interesting castle type place, not to mention there could be something worked in with Lord Geomyr and his castle.
@Sarumar:
If Carn Tower is a secret base for the knights of Elythom, I would glady add your rebellion camp. I'm not so sure about the traps. For example I could make a black hole which is hidden with some tiles of the layer "objects". There should be placed a mapchange area on this hole.
-After that, you are imprisoned in this hole and see almost nothing. I would draw a difficult way which leads out of the darkness.
-Or you could fall in lava and get killed. But for this the code has to be changed and
I don' t know if you can make special tiles "dangerous".
If anybody has an idea on a trap, please write me.
@buddy casino:
I love the idea of the long and the short path!
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Ambushes sound great! Maybe you can the leader of some robbers angry and then all attack you. I'll do my best at those traps/ambushes. It's nice to have some totally new ideas in AT!
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I actually like your suggestion with a monster on each tile. These monsters should protect something very valuable.
They shouldn't be so strong because you have to fight against at least 3 monsters!
The worldmap will be updated at every version.