NewAgeOfPower wrote:I wonder how you are built, please tell details...
Strictly offensive. No emphasis at gaining any type of block whatsoever. +1 to attack damage every other level, alternating with Attack Chance (only for the first 15 or so levels, then strictly damage,) and focus only on Critical hit bonuses and multipliers. It is a terrible way to start, as you will constantly need to farm meat from snakes and dogs/wolfs... But after level 30 (and as long as you stuck to it) you won't be getting hit anymore, as long as you initiate combat. With 3/12 AP, I can deal 450-600 damage in a turn. Though I average less, probably around 350 or so (which is more than enough to kill about ANYTHING in one round... Minus undead.)
LVL: 56, HP: 77, EXP: 3140223, AP: 3/12 AC: 255%, AD: 51-65, C.HIT: 54, C.Multi: 3.0, ECC: 27%, BC:40% RoLS: 2 RoL: 1 GoLF: 1 ShaF: 1 <~~~ Look at my tiny collection The criticals come often, and hit HARD!
Welcom to the forums, every opinion are welcom here.
Some nice ideas here, but most of those are suggested allready (sewerall times) earlier
Some comments:
-This game is still beta, there are major changes ewery now and then. If you dont like this, come back when game is complited.
I feel that you are little upsed, because critical system is balanced in 6.11. I understand you wery well, all my earlier build were critical builds. In earlier version of game critical was owerpowered... Novadays there are true reason to use some another weapon type too... Just raise your bace AD and maby choose another weapon. Then there are no more everlasting fights....
-Of cource the required level when you are able finnish the game will increase. Current version is easily beatable with level 35-50 character and IMO ewery charaster beyond level 50 is owerpowered. There are no need to grind until bored, just some grinding ewery now and then (like in every rpg). This one is not the easiest game and there are not the ultimated gear.... If you like to beat AT in lowlevel character you need to think a bit and schoose your items wisely... Thats the reason why I love this game.
-About the hordes of easy and random enemies. There are lots of places like this and those places are gold for lowlevel builds, all of those easy drops of food and items...
-IMO it more like 99/1 effect, but we here in forums are normal players.
NewAgeOfPower wrote:I see. Not a single point into increased vitality?
How did you fight the allacephs? Very Carefully, while probably accurate, is insufficiently descriptive
This is because he takes the Fortitude skill at lvl5, then takes it every time it comes available thereafter. It adds HP at every level and some don't put anything into HP at level up because at each level they gain HP from the skill.
Good to address these points. Most of them have never been a concern of mine, but maybe I've played this game too long to remember a new player's need.
What I do recall however, was running around searching for places I had to find, solutions for my quests, and being sent to bed if I accidentally ran into a doggie a little too big for me. There was the growing concern of a coming conflict, and with every act I seemed to be pulled deeper into it. The world was vast and unknown, full of fearsome monsters, and forces and factions I would have to deal with.
The beautiful, big outside areas just made the feeling stronger that I was but a tiny fly, blindly seeking my way in a giant web. Also the lack of town portals, or stables, helps in this matter. The message this RPG sends you from the beginning is: you are but a small kid, but you have to find your way out there, into the open. I like that very much. The world may grow a whole lot bigger, from my point of view (maybe just a bit more irregularity, unexpected monster placement or behaviour, floods, landfalls, rare merchants along the way, so the seventh time you visit an area could be different from the first)
On the topic of character reset: the choices you make are your own, but (for now at least) you really can't screw up (yet). No skill is worthless, no levelling point goes unwasted. OK, so you didn't take fortitude at the earliest possible level? Just take +5 HP's a few times and soon you're well above the hitpoint level you need. Sided with the Shadow one quest and betrayed it in the next? It may well be that some intrigueing quest options are in store for you in the future!
And if you want to have a character that benefits from your newly gained insights or from awesome additions in a new release, just reset by creating a new character. One weekend of hard work and you'll be able to hit level 30, my favorite level based on ability verses challenge.
One more thing, NewAgeOfPower mentioned "Not only are enemies getting incredibly fat, but also have very high Damage Resistances.", I agree that most enemies seem to have the same type of build, only differing in the amount of buffed up damage resistance, block chance, hit points. But almost no enemy has high attack chance combined with high number of attacks (and low damage resistance, block chance and hit points - only the big wasps come to mind). In my opinion there could be more variety in monster stats.
Still playing this game at level 5, collected all extraordinaries, now some precious ring would be useful...
NewAgeOfPower wrote:I see. Not a single point into increased vitality?
How did you fight the allacephs? Very Carefully, while probably accurate, is insufficiently descriptive
This is because he takes the Fortitude skill at lvl5, then takes it every time it comes available thereafter. It adds HP at every level and some don't put anything into HP at level up because at each level they gain HP from the skill.
This is quite accurate right here. It is very important to lvl up the HP gain as soon as you can, It's basically free HP with minimal investment. I also use quite a bit of HP boosting equips. In the beginning, I CONSTANTLY had to save, in feat of losing ANY battle, I would often save before EACH AND EVERY encounter... It was an extremely difficult build for the first MANY levels...
LVL: 56, HP: 77, EXP: 3140223, AP: 3/12 AC: 255%, AD: 51-65, C.HIT: 54, C.Multi: 3.0, ECC: 27%, BC:40% RoLS: 2 RoL: 1 GoLF: 1 ShaF: 1 <~~~ Look at my tiny collection The criticals come often, and hit HARD!
Mad P wrote:Good to address these points. Most of them have never been a concern of mine, but maybe I've played this game too long to remember a new player's need.
What I do recall however, was running around searching for places I had to find, solutions for my quests, and being sent to bed if I accidentally ran into a doggie a little too big for me. There was the growing concern of a coming conflict, and with every act I seemed to be pulled deeper into it. The world was vast and unknown, full of fearsome monsters, and forces and factions I would have to deal with.
The beautiful, big outside areas just made the feeling stronger that I was but a tiny fly, blindly seeking my way in a giant web. Also the lack of town portals, or stables, helps in this matter. The message this RPG sends you from the beginning is: you are but a small kid, but you have to find your way out there, into the open. I like that very much. The world may grow a whole lot bigger, from my point of view (maybe just a bit more irregularity, unexpected monster placement or behaviour, floods, landfalls, rare merchants along the way, so the seventh time you visit an area could be different from the first)
On the topic of character reset: the choices you make are your own, but (for now at least) you really can't screw up (yet). No skill is worthless, no levelling point goes unwasted. OK, so you didn't take fortitude at the earliest possible level? Just take +5 HP's a few times and soon you're well above the hitpoint level you need. Sided with the Shadow one quest and betrayed it in the next? It may well be that some intrigueing quest options are in store for you in the future!
And if you want to have a character that benefits from your newly gained insights or from awesome additions in a new release, just reset by creating a new character. One weekend of hard work and you'll be able to hit level 30, my favorite level based on ability verses challenge.
One more thing, NewAgeOfPower mentioned "Not only are enemies getting incredibly fat, but also have very high Damage Resistances.", I agree that most enemies seem to have the same type of build, only differing in the amount of buffed up damage resistance, block chance, hit points. But almost no enemy has high attack chance combined with high number of attacks (and low damage resistance, block chance and hit points - only the big wasps come to mind). In my opinion there could be more variety in monster stats.
+1
I especially like the idea about mobs using different build because I suggested the same thing. I think having differently spec mobs would force players to think more carefully about their skill choices. No cookie cutter best build.
Customization ftw
Mad P wrote:Good to address these points. Most of them have never been a concern of mine, but maybe I've played this game too long to remember a new player's need.
What I do recall however, was running around searching for places I had to find, solutions for my quests, and being sent to bed if I accidentally ran into a doggie a little too big for me. There was the growing concern of a coming conflict, and with every act I seemed to be pulled deeper into it. The world was vast and unknown, full of fearsome monsters, and forces and factions I would have to deal with.
The beautiful, big outside areas just made the feeling stronger that I was but a tiny fly, blindly seeking my way in a giant web. Also the lack of town portals, or stables, helps in this matter. The message this RPG sends you from the beginning is: you are but a small kid, but you have to find your way out there, into the open. I like that very much. The world may grow a whole lot bigger, from my point of view (maybe just a bit more irregularity, unexpected monster placement or behaviour, floods, landfalls, rare merchants along the way, so the seventh time you visit an area could be different from the first)
On the topic of character reset: the choices you make are your own, but (for now at least) you really can't screw up (yet). No skill is worthless, no levelling point goes unwasted. OK, so you didn't take fortitude at the earliest possible level? Just take +5 HP's a few times and soon you're well above the hitpoint level you need. Sided with the Shadow one quest and betrayed it in the next? It may well be that some intrigueing quest options are in store for you in the future!
And if you want to have a character that benefits from your newly gained insights or from awesome additions in a new release, just reset by creating a new character. One weekend of hard work and you'll be able to hit level 30, my favorite level based on ability verses challenge.
One more thing, NewAgeOfPower mentioned "Not only are enemies getting incredibly fat, but also have very high Damage Resistances.", I agree that most enemies seem to have the same type of build, only differing in the amount of buffed up damage resistance, block chance, hit points. But almost no enemy has high attack chance combined with high number of attacks (and low damage resistance, block chance and hit points - only the big wasps come to mind). In my opinion there could be more variety in monster stats.
+1
I especially like the idea about mobs using different build because I suggested the same thing. I think having differently spec mobs would force players to think more carefully about their skill choices. No cookie cutter best build.
Customization ftw
+1 from me also, great post! I think he meant "fast", not "fat".