unarmed has some major advantages in this game; your typical high damage build will rapidly output more pain by unarmed rather than using a weapon, losing maybe 20-25% AC in the process. also, unarmed allows you to get out of stick situations like Stunned with its low AP cost; high level, high AC builds can attack 6-7 times per round, versus 3-4 a weapon build; isn't that all a bit unbalanced?
my suggestion is to either prevent the JoF from working when unarmed, OR to halve the +dmg value; without JoF, you still get 4 attacks from a 12 AP build compared to a +21% AC, +1-6 dmg +crit FP build which gets 3 attacks.*
with the damage halved, you still get your 6-7 attacks, but enemy DR will be much more relevant and while you still get to attack when stunned, you won't be a dealing more damage than when using a sword. a lev50 build with +50 dmg would deal +25x7 or 50x4; with unarmed slightly less damaging but with a higher all-round chance to actually land a blow.
honestly, my opinion is that unarmed should be a last resort, not the norm :/
****
*(ofc, if you want the JoF, you might as well use the FP, 12AP, and get 4 attacks)
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Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
maybe .. Make Unarmed Less Effective ?
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- Antison
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Re: maybe .. Make Unarmed Less Effective ?
The topic/discussion of unarmed combat being overpowered has been brought up in the past and something may be down the horizon.
By the way, I agree that something is needed to weaken the unarmed.
By the way, I agree that something is needed to weaken the unarmed.
Last edited by Antison on Tue Jul 24, 2012 12:28 am, edited 1 time in total.
"A home without a beagle is just a house"
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Re: maybe .. Make Unarmed Less Effective ?
Here is the most recent topic on this:
http://andorstrail.com/viewtopic.php?f=4&t=1753
With the best solution (imo) being to just make it so -AP items like the JoF only work on actual weapons and not unarmed combat.
http://andorstrail.com/viewtopic.php?f=4&t=1753
With the best solution (imo) being to just make it so -AP items like the JoF only work on actual weapons and not unarmed combat.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
- nyktos
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Re: maybe .. Make Unarmed Less Effective ?
yeah, one of my biggest points in the next meeting is unarmed combat...
check the notes afterwards for more info... (the 29th)
check the notes afterwards for more info... (the 29th)
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
- NewAgeOfPower
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Re: maybe .. Make Unarmed Less Effective ?
While playing 'the Monk' is very very COOL, it needs a late-game nerf.
However, you have to keep it viable, from early game to late game. Just reduce it's late game scaling.... unless....
Unless you no longer like Monks : [
However, you have to keep it viable, from early game to late game. Just reduce it's late game scaling.... unless....
Unless you no longer like Monks : [
Fear the KALASHNIKITTY!
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Re: maybe .. Make Unarmed Less Effective ?
Monks are really cool But nowadays they are owerpowered in ATNewAgeOfPower wrote:While playing 'the Monk' is very very COOL, it needs a late-game nerf.
However, you have to keep it viable, from early game to late game. Just reduce it's late game scaling.... unless....
Unless you no longer like Monks : [
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
- fiernaq
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Re: maybe .. Make Unarmed Less Effective ?
I like my monk build
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
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Re: maybe .. Make Unarmed Less Effective ?
Overpowered? It didn't feel it when I tried ittek wrote:The topic/discussion of unarmed combat being overpowered has been brought up in the past and something may be down the horizon.
By the way, I agree that something is needed to weaken the unarmed.
IMakes no sense to me - it complicates the simple turn-based and AP-based nature of the game.Mino wrote: With the best solution (imo) being to just make it so -AP items like the JoF only work on actual weapons and not unarmed combat.
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Re: maybe .. Make Unarmed Less Effective ?
Absolutely, we'll do something about unarmed. We'll discuss options in the next project meeting (#9).
Also, for those that really want to do a monk build, we'll have lots of interesting new skills for you in v0.6.12. Improving your unarmed combat proficiency with skills, and also improving your stats when not using any armor by upgrading skills.
However, there is a lot of balancing left to do until we can give out any details on the unarmed and unarmored skills. Really looking forward to providing that option though, to those that want to build such a character!
Also, for those that really want to do a monk build, we'll have lots of interesting new skills for you in v0.6.12. Improving your unarmed combat proficiency with skills, and also improving your stats when not using any armor by upgrading skills.
However, there is a lot of balancing left to do until we can give out any details on the unarmed and unarmored skills. Really looking forward to providing that option though, to those that want to build such a character!
/Oskar
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Re: maybe .. Make Unarmed Less Effective ?
+1 Really intresting news here !oskarwiksten wrote:Absolutely, we'll do something about unarmed. We'll discuss options in the next project meeting (#9).
Also, for those that really want to do a monk build, we'll have lots of interesting new skills for you in v0.6.12. Improving your unarmed combat proficiency with skills, and also improving your stats when not using any armor by upgrading skills.
However, there is a lot of balancing left to do until we can give out any details on the unarmed and unarmored skills. Really looking forward to providing that option though, to those that want to build such a character!
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1