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Bark Skin

A place for general discussion about the content and gameplay of Andor's Trail.
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Wyrmspawn
Posts: 462
Joined: Sun Jun 03, 2012 2:20 am
android_version: 3.0
Location: In the dark.

Bark Skin

Post by Wyrmspawn »

I've been considering this for a while now, and might have posted it on the forums before, but I'm not too sure. Anyway, Bark skin by description, is where you grow strong enough to take blows without noticing it, right? So what does that have to do with being fast enough to intercept blows before they come into contact with you?

IMO, bark skin should have a prerequiste in HP instead of in Block chance. The people who have Block Chance don't really need bark skin anymore. If it helps, think of it in this way:

There's a guy who's very quick on his feet and quick with his sword. Just because he's quick with these stuff, however, doesn't mean that you can punch him and he won't notice. On the other hand, there's a guy who's very tall and buff, and has a punch that shatters concrete. Wouldn't it make sense for the second guy to be able to withstand blows better?

So, after following the above logic, I concluded that bark skin should have a prerequiste in hp or damage, not block chance.
Hey guys, I'm back.
El Nora
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Joined: Tue Mar 06, 2012 1:37 am
android_version: 2.1 - Eclair

Re: Bark Skin

Post by El Nora »

DR is very powerful and potentially gamebreaking in mlarge quantities. HP and AD are nice to have and may be powerful in conjunction with other stats. It makes sense for a very powerful skill to have otherwise useless prerequisites. Like cleave requiring two very weak skills to advance. It's a tax of sorts to make it so that players playing a specific style don't massively overpower other potential builds.

DR items are also taxed - the rings royally suck, forcing you to give up 9 BC per DR; the necklace isn't bad but forces you to give up the JoF; the only armor that gives a half decent BC increases AP cost, so that one's never worn; the helm, boots and gloves all come late. It's the price you pay - and in the end, you end up with a massively overpowered character anyway simply because DR is *that* good.
Sarumar
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Re: Bark Skin

Post by Sarumar »

El Nora wrote:DR is very powerful and potentially gamebreaking in mlarge quantities. HP and AD are nice to have and may be powerful in conjunction with other stats. It makes sense for a very powerful skill to have otherwise useless prerequisites. Like cleave requiring two very weak skills to advance. It's a tax of sorts to make it so that players playing a specific style don't massively overpower other potential builds.

DR items are also taxed - the rings royally suck, forcing you to give up 9 BC per DR; the necklace isn't bad but forces you to give up the JoF; the only armor that gives a half decent BC increases AP cost, so that one's never worn; the helm, boots and gloves all come late. It's the price you pay - and in the end, you end up with a massively overpowered character anyway simply because DR is *that* good.
+1 Agreed, I have one DR 14 build and it is nice :twisted:
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Mino
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Re: Bark Skin

Post by Mino »

To me, DR is balanced out by the conditions, including some that actually reduce your DR. But so far, the worst one seems to be "Stunned", not just because of the effects, but because the creatures that give it can also get some massive critical hits.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
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