Interview with Oskar
I have been putting some thought into this. Currently to attack you just hit the "Attack" button. But what if there was 2:I would also like to explore the possibility of extending the combat system to something similar to what the early Fallout games had, with different types of attacks. For example, an aimed attack that takes longer to perform, but has a higher chance of hitting the target, or a power attack that deals more damage but has less chance of succeeding.
Aimed Attack - [represented by an upwards sword icon] which used a bit more AP, but gave you a higher AC of landing a hit.
Strong Attack - [represented by a downwards sword icon] which provides slightly more attack damage, but would have less of a chance of a successful hit.
After discussing this over with sdevaney, he said 3 attack buttons were being considered:
Aimed
Normal
Defensive
Bringing some of the additional stuff that has been discussed over the last few posts on here into light, these additional attacks on top of the normal attack could be earned areas through training, as well as upgrading through training, using money instead of using skill points or only earning themn through levelling up.
New users would still start out with the basic attacks and learn the new attacks through training, or through quests, instead of being swamped with additional attack options right out the door.