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Smarter monster movement vs. Evasion

A place for general discussion about the content and gameplay of Andor's Trail.
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Mad P
Posts: 171
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android_version: 2.1 - Eclair
Location: Back in the caves again

Re: Smarter monster movement vs. Evasion

Post by Mad P »

Pyrizzle wrote:
Evasion: I think with the NPCs becoming smarter in the future (movement during combat) that evasion causing NPCs to not seeing/persueing while you are already in combat or within their line of sight you seems unrealiztic, combat is noisy and messy; it would be very hard for another guard to not hear your weapons clanging together as you both battle for your very lives.

Mad P wrote: Agree, when you're already in combat there's no hiding anymore. But before you're engaged in combat Evasion can give some stealth-like effects: monsters won't notice you're there (and maybe Evasion could even be adjusted that you're able (x%) to pass a BLOCKING monster unnoticed.
Now that I think of it, I think we need a new skill to counteract the new monster intelligence and drive away the masses. Something like FEAR

Pyrizzle wrote: Or something like uncanny dodge?
For XXap you have a XX% chance to move thru the NPC (Appearing on the space on the other side of the NPC)

Mad P: UNCANNY DODGE! a new high level skill, that's it! Not only this will be a very cool 8-) , unheard of, gamefeature but name reminds of some previous century forgotten tradable card game. I simply must have this skill! 8-)

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Pyrizzle wrote: Visability would be a realy hard one, but i do think that it could be possible. Some NPCs can be made to move to combat if you are in a fight with one of the NPCs Kin (swarming mobs)

Mad P: so the wolves wouldn't care a bit as long as you're fighting wasps and snakes, but strike one of their own and the pack won't stop until you're toast :lol:
Maybe even the wolves on adjacent maps should be alerted? :shock:
"When he finally fled the wolves and left the area, he didn't notice until it was too late that he was surrounded again. This time, there was no escape..." :twisted:
Still playing this game at level 5, collected all extraordinaries, now some precious ring would be useful...

Lvl: 5, XP: 190789
GoLF: 1, SRoV: 1, VSH: 1, ChaR: 1, ShaF: 1
Gold:28158, HP: 66, AC: 191%, AD: 10-17, AP: 3, CC: 0%, CM: 0, BC: -10%, DR: 0
Pyrizzle
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Location: Fire Nation HQ

Re: Smarter monster movement vs. Evasion

Post by Pyrizzle »

Mad P wrote: Pyrizzle wrote: Visability would be a realy hard one, but i do think that it could be possible. Some NPCs can be made to move to combat if you are in a fight with one of the NPCs Kin (swarming mobs)

Mad P: so the wolves wouldn't care a bit as long as you're fighting wasps and snakes, but strike one of their own and the pack won't stop until you're toast :lol:
Maybe even the wolves on adjacent maps should be alerted? :shock:
"When he finally fled the wolves and left the area, he didn't notice until it was too late that he was surrounded again. This time, there was no escape..." :twisted:
Visabilty: is not something i couldn't live without.

But i really feel like the pack mentality of wolves, wasps, rats, etc would be a really cool addition.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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