Pyrizzle wrote:
Elytharan Regeneration: +1HP every round
*(maybe make it so if you have the ROLS equipped neither item will give you regeneration)
Changes:
raised BC, lowered movement cost, & added extra AP
Was originally posting this idea with the intention that the sheild would be able to be used with the elyr at the same time (even though the Elyr is 2 handed).
Regeneration +1HP, that's every round of Combat or every round of Level up or something? It would be too overpowered with the increased AP, when used along with the Elyr. I mean +4 max AP + 2 levels of Combat Speed would give you 16 max AP.
All the other weapon dealers might go out of business!
When everyone is against you, there's always the Shadow standing with you.
Pyrizzle wrote:
Elytharan Regeneration: +1HP every round
*(maybe make it so if you have the ROLS equipped neither item will give you regeneration)
Changes:
raised BC, lowered movement cost, & added extra AP
Was originally posting this idea with the intention that the sheild would be able to be used with the elyr at the same time (even though the Elyr is 2 handed).
Regeneration +1HP, that's every round of Combat or every round of Level up or something? It would be too overpowered with the increased AP, when used along with the Elyr. I mean +4 max AP + 2 levels of Combat Speed would give you 16 max AP.
All the other weapon dealers might go out of business!
... it works only when using ElyR... then you have max four attack...
Konizooka wrote:
Regeneration +1HP, that's every round of Combat or every round of Level up or something? It would be too overpowered with the increased AP, when used along with the Elyr. I mean +4 max AP + 2 levels of Combat Speed would give you 16 max AP.
All the other weapon dealers might go out of business!
Let me put it differently then.
Regeneration = Heals 1 HP every round.
The AP bonus I am still unsure of, i keep flip flopping back in forth between leaving it in and removing it. Don't think it would be overpowered at all, 4 swings in a turn is not much compared to other weapons available (some you can get up to 6 swings in a turn)
Yea, just read the correct stats of Elyr.. I kept thinkin it was 4 Ap per attack.. won't be that overpowered then.. Have you given a thought as to where will it be found?? Or do u keep grinding after the Elyr to reach the shield?
When everyone is against you, there's always the Shadow standing with you.
Pyrizzle wrote:
Tower Sheild of Elytharan's Might
BC: +15%
DR: 3
Raises move cost by 2AP
Raises Max AP by 2AP
Elytharan Regeneration: +1HP every round
*(maybe make it so if you have the ROLS equipped neither item will give you regeneration)
Samuel wrote:
Elytharan redeemer (Abbreviation: ElyR)
Been working on a few ideas for new shields as well.
Got a couple of ideas that i think would be a great fit in the game. Definitly want to make the choice between duel weilding or using weapon and shield harder. (for v7.)