Rotting corpse (turn off NPC dialog)

Unstructured ideas, requests and suggestions for the development of the game.
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darren
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Rotting corpse (turn off NPC dialog)

Post by darren »

Hi. I am making a lot of trips to the prison at the moment and wondered if the rotting corpse dialogue could be turned off after a couple of meetings as it gets annoying having to constantly tell these guys how smelly they are.
Last edited by Pyrizzle on Sun Nov 18, 2012 1:22 am, edited 1 time in total.
Reason: changed title.
Sarumar
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Re: Rotting corpse

Post by Sarumar »

Welcom to the forums Darren.

I agree... after seweral trips it is really boring.

good hunting
Sarumar
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nyktos
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Re: Rotting corpse

Post by nyktos »

yes, welcome to the boards!

:D

and i also agree, those messages can get really get old...

:shock:
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zerolous
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Re: Rotting corpse

Post by zerolous »

I like the messages the first time through, adds a nice little bit of life to the world. But it does get old when you're grinding through the prison. I'm wondering, is it possible to move the dialogue onto a one time monster that doesn't ever come back after being killed? It would be like the greeter variant to a boss monster.
I wanted a game, I got an addiction.
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Konizooka
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Re: Rotting corpse (turn off NPC dialog)

Post by Konizooka »

I didn't want to make a new topic here, so I'm adding in this. You need to turn off the "Lost Spirit" dialogues too, in the bonemeal quest. After the first one, they just get too boring and repetitive.
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Pyrizzle
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Re: Rotting corpse (turn off NPC dialog)

Post by Pyrizzle »

Konizooka wrote:I didn't want to make a new topic here, so I'm adding in this. You need to turn off the "Lost Spirit" dialogues too, in the bonemeal quest. After the first one, they just get too boring and repetitive.
That is another one that would be nice to turn off as well
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