Unless it gets reduced retroactively, then I might have to join the angry mob.

I wouldn't actually use them on anyone, just add to the mob mentalityPiggy the Slayer wrote:Well put +1. Although even I would find hard to take a pitchfork and fire to the creators of such a wonderful and engrossing game.
This is a very good point. As I mentioned, the changes wouldn't affect me, unless they were retroactive (and they haven't been so far), so the only change it would bring to me is I might not start a new game again, after putting in all the time to build up my current one.Mad P wrote:(One thing to keep in mind: the regular forum guys are probably not representing the bulk of the AT players: most of us have multiple builds and some of these builds have really high stats. So we're not the best group to ask whether level up bonuses should be toned down...)
+1Wyrmspawn wrote:Sorry to ruin your ideas, but I feel that the game is already hard enough as it is. Level ups are hard to come by when you're not the patient grinding type. When I first played, I still remember thinking that it was plenty hard enough to reach level 10. Lowering the stat gains for hard-to-come-by lv-ups would definitely have me on the protest list.
Some skills seem pretty useless when compared to level ups, but that doesn't mean that we should start lowering the benefits of level ups. Please don't make the game harder than it already is..
I think the amount of xp needed per level is fine but quest reward xp needs a major boost.Wyrmspawn wrote:How about lowering the exp needed to lv up instead of increasing exp rewards?