v0.8.13 (Troubling Times) active on Google Play
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Extraordinary and legendary items
-
- Posts: 180
- Joined: Wed Jun 13, 2012 1:38 am
- android_version: 2.2
Re: Extraordinary and legendary items
In a gambling game of chance, let's say roulette. There are 38 numbers that may win. 1-36, 0, 00. the odds a single number will hit are 1:38. After playing the game for 3 rounds, 0 hit twice and 36 has only hit once. A history of the last 100 games reveals that black has occurred 60 times, red 35 and green (0, 00) 5.
what is the probability the next winning number will be 0? What is the probability it will be black?
I have flipped a coin 10 times, 8 times it landed on heads, twice on tails. What is the probability it will be heads again?
what is the probability the next winning number will be 0? What is the probability it will be black?
I have flipped a coin 10 times, 8 times it landed on heads, twice on tails. What is the probability it will be heads again?
-
- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Extraordinary and legendary items
Roulette spin being 0/00: 2/38 (2 spaces green, 36 spaces black/red)Xero wrote:In a gambling game of chance, let's say roulette. There are 38 numbers that may win. 1-36, 0, 00. the odds a single number will hit are 1:38. After playing the game for 3 rounds, 0 hit twice and 36 has only hit once. A history of the last 100 games reveals that black has occurred 60 times, red 35 and green (0, 00) 5.
what is the probability the next winning number will be 0? What is the probability it will be black?
I have flipped a coin 10 times, 8 times it landed on heads, twice on tails. What is the probability it will be heads again?
Coin being heads again: 50/50 (unless it lands on it's side

Very well put examples Xero. +1
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
-
- Posts: 180
- Joined: Wed Jun 13, 2012 1:38 am
- android_version: 2.2
Re: Extraordinary and legendary items
That is correct. The coin does not have a memory. Neither does the roulette wheel. Using the mathematical law of averages in the wrong context can be hazardous. If, after 20k kills your legendary has not dropped, the next time you kill a mob the chance that it will drop is 1:10000.
-
- Posts: 25
- Joined: Mon Dec 24, 2012 11:44 pm
- android_version: 3.0
- Location: Binghamton University
Re: Extraordinary and legendary items
If you flipped a coin 10 times, 8 times it landed on heads, twice on tails, what is the probability it landed on heads 8 times? 100%. If you flip the coin another 10 times, what is the probability it will land on heads 8 times again? This is a two-outcome experiment repeated multiple times (ignoring any outcomes where the coin does not land on heads or tails, such as it lands on its side, or it is sucked into a dimensional vortex, or any other outcome that is neither heads nor tails). Let's consider all possible ways that it can land on heads 8 times and tails twice. I will write all possible sequences of ten characters where the characters are either H or T (for heads or tails respectively) that satisfy the condition that 8 of the characters are H and two of the characters are T:Xero wrote:In a gambling game of chance, let's say roulette. There are 38 numbers that may win. 1-36, 0, 00. the odds a single number will hit are 1:38. After playing the game for 3 rounds, 0 hit twice and 36 has only hit once. A history of the last 100 games reveals that black has occurred 60 times, red 35 and green (0, 00) 5.
what is the probability the next winning number will be 0? What is the probability it will be black?
I have flipped a coin 10 times, 8 times it landed on heads, twice on tails. What is the probability it will be heads again?
The following table is the number of tails flipped and the probability of achieving that result:
Code: Select all
Number of Tails Probability Formula
--------------- ----------- -------
0 0.0009765625 (10C0)*(0.5)^0*(0.5)^10
1 0.009765625 (10C1)*(0.5)^1*(0.5)^9
2 0.0439453125 (10C2)*(0.5)^2*(0.5)^8
3 0.1171875 (10C3)*(0.5)^3*(0.5)^7
4 0.205078125 (10C4)*(0.5)^4*(0.5)^6
5 0.24609375 (10C5)*(0.5)^5*(0.5)^5
6 0.205078125 (10C6)*(0.5)^6*(0.5)^4
7 0.1171875 (10C7)*(0.5)^7*(0.5)^3
8 0.0439453125 (10C8)*(0.5)^8*(0.5)^2
9 0.009765625 (10C9)*(0.5)^9*(0.5)^1
10 0.0009765625 (10C10)*(0.5)^10*(0.5)^0
We can create a similar table for success or failure of receiving legendary items during 10 kills:
Code: Select all
Number of Items Probability Formula
--------------- ----------- -------
0 0.99900044988002099748020998800045 (10C0)*(0.0001)^0*(0.9999)^10
1 0.00099910035991601259874008399640 (10C1)*(0.0001)^1*(0.9999)^9
2 0.00000044964012597480314974801260 (10C2)*(0.0001)^2*(0.9999)^8
3 0.00000000011991602519580041997480 (10C3)*(0.0001)^3*(0.9999)^7
4 0.00000000000002098740314958003150 (10C4)*(0.0001)^4*(0.9999)^6
5 0.00000000000000000251874025197480 (10C5)*(0.0001)^5*(0.9999)^5
6 0.00000000000000000000020991601260 (10C6)*(0.0001)^6*(0.9999)^4
7 0.00000000000000000000000001199640 (10C7)*(0.0001)^7*(0.9999)^3
8 0.00000000000000000000000000000045 (10C8)*(0.0001)^8*(0.9999)^2
9 0.00000000000000000000000000000000 (10C9)*(0.0001)^9*(0.9999)^1
10 0.00000000000000000000000000000000 (10C10)*(0.0001)^10*(0.9999)^0
Now, if we want to calculate the probability of getting at least one item, we can add up the probability of getting exactly 1, exactly 2, exactly 3, ..., exactly 10, or we can just subtract the probability of getting 0 from the total probability of 1: 1-0.99900044988002099748020998800045, which is just less than 0.1%.
Let's say we calculate this same table for x kills (omitting the probability, keeping only the formula):
Code: Select all
Number of Items Formula
--------------- -------
0 (xC0)*(0.0001)^0*(0.9999)^x
-
- VIP
- Posts: 3275
- Joined: Sat May 07, 2011 4:36 pm
- android_version: 4.1 - Jellybean
- Location: www.hel.fi
Re: Extraordinary and legendary items
Intesting... One question for you all; how long (in real life time) it takes before player gets one ring ... and then rings (like Nyktos have
) ?

Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
-
- Posts: 25
- Joined: Mon Dec 24, 2012 11:44 pm
- android_version: 3.0
- Location: Binghamton University
Re: Extraordinary and legendary items
I compiled a table that is a bit more complete (it includes the effects of the Magic Finder skill).
Note: The expected value is the mean, the 50% mark is the median. The distribution is a binomial distribution. From these statistics, it is clear that the first level of Magic Finder is the most significant. After that, it quickly stagnates, and each skill increase beyond the first offers less of a gain.
Code: Select all
MFL LD % LD (Ex) LD (50%) LD (95%) LD (1-LD %) ED % ED (Ex) ED (50%) ED (95%) ED (1-ED %)
--- ------ ------- -------- -------- ----------- ----- ------- -------- -------- -----------
0 0.010% 10000 6931 29956 92099 0.10% 1000 693 2994 6904
1 0.015% 6667 4621 19970 58695 0.15% 667 462 1996 4332
2 0.020% 5000 3465 14977 42582 0.20% 500 346 1496 3104
3 0.025% 4000 2772 11981 33172 0.25% 400 277 1197 2394
4 0.030% 3333 2310 9984 27035 0.30% 333 231 997 1933
5 0.035% 2857 1980 8558 22732 0.35% 286 198 854 1613
6 0.040% 2500 1733 7488 19556 0.40% 250 173 747 1378
7 0.045% 2222 1540 6656 17121 0.45% 222 154 664 1198
8 0.050% 2000 1386 5990 15198 0.50% 200 138 598 1057
9 0.055% 1818 1260 5445 13643 0.55% 182 126 543 943
10 0.060% 1667 1155 4991 12361 0.60% 167 115 498 850
11 0.065% 1538 1066 4607 11286 0.65% 154 106 459 772
12 0.070% 1429 990 4278 10374 0.70% 143 99 426 706
13 0.075% 1333 924 3993 9590 0.75% 133 92 398 650
14 0.080% 1250 866 3743 8910 0.80% 125 86 373 601
15 0.085% 1176 815 3523 8314 0.85% 118 81 351 559
16 0.090% 1111 770 3327 7789 0.90% 111 77 331 521
17 0.095% 1053 729 3152 7322 0.95% 105 73 314 488
18 0.100% 1000 693 2994 6904 1.00% 100 69 298 458
19 0.105% 952 660 2852 6529 1.05% 95 66 284 432
20 0.110% 909 630 2722 6190 1.10% 91 63 271 408
Table Key:
MFS = Magic Finder Skill
LD % = The percent chance of a legendary item being dropped
LD (Ex) = The expected number of monsters one needs to kill prior to a legendary item dropping
LD (50%) = 50% of all people will kill this number of monsters before their first legendary item will drop
LD (95%) = 95% of all people will kill this number of monsters before their first legendary item will drop
LD (1-LD %) = The number of monsters you need to kill so that the chance of you NOT finding a legendary item equals the chance of you finding one in a single drop
ED % = The percent chance of an extraordinary item being dropped
ED (Ex) = The expected number of monsters one needs to kill prior to a legendary item dropping
ED (50%) = 50% of all people will kill this number of monsters before their first legendary item will drop
ED (95%) = 95% of all people will kill this number of monsters before their first legendary item will drop
ED (1-ED %) = The number of monsters you need to kill so that the chance of you NOT finding an extraordinary item equals the chance of you finding one in a single drop
-
- Posts: 107
- Joined: Sat Jul 02, 2011 3:02 pm
- android_version: 4.0
- Location: Hirathil Cave, The Green Maze
Re: Extraordinary and legendary items
Well I finally got my ElyR. 2000 weak potions at 0 magic finder, and 1147 with 8 MF. That was the last piece for my legendary/extraordinary collection. And since I'm a glutton for punishment, time to go pick up a second RoLS.
I'm really looking forward to some new content.
I'm really looking forward to some new content.

slayer
Lvl: 152, XP: 64525939, Gold: 2095292, HP: 219
AC: 400%, AD: 52-68, AP: 12/4, BC 254%, DR: 3
CS: 2 QL: 22 IF: 2 REGEN: 1 MF :8 FS:DW: 2 S:DW: 1 OHSP: 1 LAP: 1
RoLS: 2, ElyR: 1, RoL: 2, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 5, VSH: 6, WMC: 1, GoW: 2
Lvl: 152, XP: 64525939, Gold: 2095292, HP: 219
AC: 400%, AD: 52-68, AP: 12/4, BC 254%, DR: 3
CS: 2 QL: 22 IF: 2 REGEN: 1 MF :8 FS:DW: 2 S:DW: 1 OHSP: 1 LAP: 1
RoLS: 2, ElyR: 1, RoL: 2, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 5, VSH: 6, WMC: 1, GoW: 2
-
- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Extraordinary and legendary items
Congratulations on your ELYR Slayer! & good luck on your rols hunt!slayer wrote:Well I finally got my ElyR. 2000 weak potions at 0 magic finder, and 1147 with 8 MF. That was the last piece for my legendary/extraordinary collection. And since I'm a glutton for punishment, time to go pick up a second RoLS.
I'm really looking forward to some new content.
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
-
- Posts: 107
- Joined: Sat Jul 02, 2011 3:02 pm
- android_version: 4.0
- Location: Hirathil Cave, The Green Maze
Re: Extraordinary and legendary items
Well it didn't take too long. I got RoLS #2 today at lunch. Of course I used the clear and load method, which to me feels like cheating. But it works
And it cuts down on a long grind in an area that is pretty poor XP at level 123.

slayer
Lvl: 152, XP: 64525939, Gold: 2095292, HP: 219
AC: 400%, AD: 52-68, AP: 12/4, BC 254%, DR: 3
CS: 2 QL: 22 IF: 2 REGEN: 1 MF :8 FS:DW: 2 S:DW: 1 OHSP: 1 LAP: 1
RoLS: 2, ElyR: 1, RoL: 2, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 5, VSH: 6, WMC: 1, GoW: 2
Lvl: 152, XP: 64525939, Gold: 2095292, HP: 219
AC: 400%, AD: 52-68, AP: 12/4, BC 254%, DR: 3
CS: 2 QL: 22 IF: 2 REGEN: 1 MF :8 FS:DW: 2 S:DW: 1 OHSP: 1 LAP: 1
RoLS: 2, ElyR: 1, RoL: 2, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 5, VSH: 6, WMC: 1, GoW: 2
-
- Posts: 25
- Joined: Mon Dec 24, 2012 11:44 pm
- android_version: 3.0
- Location: Binghamton University
Re: Extraordinary and legendary items
One last post about statistics related to finding legendary and/or extraordinary items. Since Samuel posted about the "measure items" as a way to determine approximately when you might obtain an item, I determined the statistics relating when you have a certain number of "measure items" to when you have a certain probability of obtaining legendary/extraordinary items. For these formulas, they come from analysis of the hypergeometric distribution.
Notation:
p = probability of a measure item dropping after 1 kill
q = probability of a legendary/extraordinary item dropping after 1 kill
n = number of measure items found
x = probability of finding at least one legendary/extraordinary item after finding n measure items
Formula:
n = Log[1-x]/Log[(p-pq)/(p+q-pq)]
In other words, you need to find at least (n) measure items before you will have probability (x) of finding at least one legendary/extraordinary item. As a quick example, by the time you find 9,214 weak poisons, you have a 99.99% chance of finding at least one ElyR if your Magic Finder skill is at 0.
Notation:
p = probability of a measure item dropping after 1 kill
q = probability of a legendary/extraordinary item dropping after 1 kill
n = number of measure items found
x = probability of finding at least one legendary/extraordinary item after finding n measure items
Formula:
n = Log[1-x]/Log[(p-pq)/(p+q-pq)]
In other words, you need to find at least (n) measure items before you will have probability (x) of finding at least one legendary/extraordinary item. As a quick example, by the time you find 9,214 weak poisons, you have a 99.99% chance of finding at least one ElyR if your Magic Finder skill is at 0.