v0.8.13 (Troubling Times) active on Google Play
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Dual wield and daggers
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- Posts: 50
- Joined: Fri Aug 16, 2013 1:10 pm
- android_version: 7.1 - Nougat
- Location: North America
Dual wield and daggers
I have a attack-oriented character that will be hitting level 32 soon. It already has dagger proficiency (after Charwood) and level 1 dual wield. I'm trying to decide whether to go for level 2 dual wield when I level up to 32, and also trying to decide what weapons to wield.
Thanks in advance for any advice.
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Dual wield and daggers
If you plan on dual-wielding, the second skill point is, well, MANDATORY !
It's like Combat Speed. You only get half-baked advantages with one point, while 2 would unleash the true power of it.
I actually waited for my 2nd Dual wield point to equip the second weapon !
It's like Combat Speed. You only get half-baked advantages with one point, while 2 would unleash the true power of it.
I actually waited for my 2nd Dual wield point to equip the second weapon !
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
- fiernaq
- Posts: 695
- Joined: Fri Mar 16, 2012 3:49 pm
- android_version: 2.3 - Gingerbread
Re: Dual wield and daggers
If you can only attack 5 time per turn while using the QSD and JoF then that means you have less than 12 AP meaning you don't yet have 2 points in Combat Speed. If you weren't able to pick up that 2nd point in CS by level 30 (by saving a point) then you will really want to put the skill point you pick up at level 32 towards Combat Speed (2). That extra attack is worth a lot to you even if just for another chance of dealing damage.
I'll come back to answer your question later, gotta run for now.
http://www.andorstrail.com/viewtopic.ph ... =10#p41610
http://www.andorstrail.com/viewtopic.ph ... 163#p40628
Those 2 pages have a lot of detail on dual wielding and how it affects QSD wielders. The basic point is that it's not worth it to dual wield QSDs even with points in FS: DW.
I'll come back to answer your question later, gotta run for now.
http://www.andorstrail.com/viewtopic.ph ... =10#p41610
http://www.andorstrail.com/viewtopic.ph ... 163#p40628
Those 2 pages have a lot of detail on dual wielding and how it affects QSD wielders. The basic point is that it's not worth it to dual wield QSDs even with points in FS: DW.
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
- Antison
- Posts: 5818
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Dual wield and daggers
My quickstrike dagger build does not duel wield. He instead uses a shield because it makes to sense to use 2 QSDs or another weapon and increase your ap cost.
"A home without a beagle is just a house"
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- VIP
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- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Dual wield and daggers
If you are going with Duel Weilding... seriously go all the way and invest SPs to max it out quickly. It is better to get the full boost from it.
Zuk: I disagree that combat speed lvl one has half baked advantages. Combat speed 1 + Evasion 1-4 makes hit and run a better tactic when facing NPCs you can corner or cower from.
Zuk: I disagree that combat speed lvl one has half baked advantages. Combat speed 1 + Evasion 1-4 makes hit and run a better tactic when facing NPCs you can corner or cower from.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Dual wield and daggers
Well with daggers both points give way more options
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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- Posts: 56
- Joined: Sat Sep 21, 2013 10:24 pm
- android_version: 4.3
Re: Dual wield and daggers
Dual wield is good for critical hit oriented builds. As it increases ECC and multiplier (?).
Damage oriented build can benefit from dual wield if he wears Blackwater dagger by multiplying daggers AC.
Blackwater misery reduces attack speed, so it will be 4 attacks instead of 6. But, with great AC advantage which BwD gives one can invest more in damage. Otherwise, you can put all 3 dualwield points in HH. Interesting if someone discovered which build is more effective.
2 BwDs build also can use all 3 move reducing items: hat, armor, boots. But QSD can benefit only from 2.
Damage oriented build can benefit from dual wield if he wears Blackwater dagger by multiplying daggers AC.
Blackwater misery reduces attack speed, so it will be 4 attacks instead of 6. But, with great AC advantage which BwD gives one can invest more in damage. Otherwise, you can put all 3 dualwield points in HH. Interesting if someone discovered which build is more effective.
2 BwDs build also can use all 3 move reducing items: hat, armor, boots. But QSD can benefit only from 2.

Equipment: QsD, JoF, Villian's ring2, Villian's armor, HPG, Coward's boots, Fine green hat, Wooden defender
Skills: IF2, Ev3, Re1, CS2
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- Posts: 50
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- android_version: 7.1 - Nougat
- Location: North America
Re: Dual wield and daggers
Here's what I actually found as the difference between wielding one QSD and wielding two with the level 2 dual-wield skill:
Attack chance: 178% (single), 204% (dual)
Attack damage: 17-19 (single), 17-19 (dual) (why is it the same?)
Block chance: 14% (single), -6% (dual) (the negative block chance adds up? blech!)
So the only real benefit of the QSD in dual-wield mode is the extra attack chance.
CM
Attack chance: 178% (single), 204% (dual)
Attack damage: 17-19 (single), 17-19 (dual) (why is it the same?)
Block chance: 14% (single), -6% (dual) (the negative block chance adds up? blech!)
So the only real benefit of the QSD in dual-wield mode is the extra attack chance.
CM
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- Posts: 56
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Re: Dual wield and daggers
sorry, misunderstood, deleted

Equipment: QsD, JoF, Villian's ring2, Villian's armor, HPG, Coward's boots, Fine green hat, Wooden defender
Skills: IF2, Ev3, Re1, CS2
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- VIP
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Re: Dual wield and daggers
after that pick dagger (or some other type of one handed weapon) profiency and spesialization dual wield skills... and schoose better dagger toocarceris-magister wrote:Here's what I actually found as the difference between wielding one QSD and wielding two with the level 2 dual-wield skill:
Attack chance: 178% (single), 204% (dual)
Attack damage: 17-19 (single), 17-19 (dual) (why is it the same?)
Block chance: 14% (single), -6% (dual) (the negative block chance adds up? blech!)
So the only real benefit of the QSD in dual-wield mode is the extra attack chance.
CM

Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1