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Benefits of Cleave skill or the lack thereof

A place for general discussion about the content and gameplay of Andor's Trail.
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Pyrizzle
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Re: Benefits of Cleave skill or the lack thereof

Post by Pyrizzle »

Discussions on the Benefits of Cleave could go on for days... same goes for the lack of benefits too.
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Tulkas
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Re: Benefits of Cleave skill or the lack thereof

Post by Tulkas »

Cleave 2 annihilates the enemy. But I like to be über god-like.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Pyrizzle
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Re: Benefits of Cleave skill or the lack thereof

Post by Pyrizzle »

But don't you think you could have been even stronger if you had used the 6 skill points in other spots than to get cleave? if you put all of them into WA you could have had an additional 72% Ac. Or into bark skin and have a DR of at least 6 from skills alone....

I'm just saying... 6 skill points is a lot to spend on something has only has an effect some of the time.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Spark
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Re: Benefits of Cleave skill or the lack thereof

Post by Spark »

Or 72 total damege from 6 HH and 6 h/r (hits per round).

But honestly after CS2, IF3, Ev3, Re1 I don't see very valuable skills for my QsD build. However, there is a lot of them for critter.

I see Cleave like something similar to Evasion. You can run, or you can gain more AP from kill.
I think I'll better keen certain skill then be Jack of all trades.
Image lvl: 34, HP: 79, AC: 231%, AD: 19-27, AP: 2/12, BC: 22%, Move Cost 4
Equipment: QsD, JoF, Villian's ring2, Villian's armor, HPG, Coward's boots, Fine green hat, Wooden defender
Skills: IF2, Ev3, Re1, CS2
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fiernaq
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Re: Benefits of Cleave skill or the lack thereof

Post by fiernaq »

Try Corpse Eater. IMHO, it's better for the QSD build than Regeneration because you will be killing lots of monsters and fast. I'm going to hit up Cleave 2 for my next skill point and after that I have a few skills I'd like to grab: Corpse Eater (2), Increased Fortitude (2), Evasion (4), and then just pile on the WA and HH till I have enough base HP to pick up CE(3).
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Tulkas
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Re: Benefits of Cleave skill or the lack thereof

Post by Tulkas »

Pyrizzle wrote:But don't you think you could have been even stronger if you had used the 6 skill points in other spots than to get cleave? if you put all of them into WA you could have had an additional 72% Ac. Or into bark skin and have a DR of at least 6 from skills alone....

I'm just saying... 6 skill points is a lot to spend on something has only has an effect some of the time.
I built my character with the hope of withstanding all future monsters and mobs implemented into the game. And with clave 2, once they're done attacking, and I start, I don't stop until they're all dead. One round.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Pyrizzle
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Re: Benefits of Cleave skill or the lack thereof

Post by Pyrizzle »

Tulkas wrote:I built my character with the hope of withstanding all future monsters and mobs implemented into the game. And with clave 2, once they're done attacking, and I start, I don't stop until they're all dead. One round.
"6 skill points is a lot to spend on something has only has an effect some of the time."

and also the battle will only continue if there are adjacent NPCs... as soon as you kill the last one adjacent to you Cleave looses all effect.
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Re: Benefits of Cleave skill or the lack thereof

Post by Sarumar »

Pyrizzle wrote:
Tulkas wrote:I built my character with the hope of withstanding all future monsters and mobs implemented into the game. And with clave 2, once they're done attacking, and I start, I don't stop until they're all dead. One round.
"6 skill points is a lot to spend on something has only has an effect some of the time."

and also the battle will only continue if there are adjacent NPCs... as soon as you kill the last one adjacent to you Cleave looses all effect.
Another tip! If you have cleave2 and at least 4 attack per round you can use after every kill flee option to move and..
P = player, x = empty place, m = monster

Round 1 12AP, kill one and flee to empty place
P x x
m m x
m m m

now you have 6AP, kill 2monster and flee to empty place
x x x
m P x
m m m

now you have 6AP, kill another two and flee to empty place
x x x
x x x
m P m
x m x


...etc.... round 1 might last a long time ;) and if yours move cost is less than 6 :twisted:
Sarumar
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Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Zukero
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Re: Benefits of Cleave skill or the lack thereof

Post by Zukero »

Sounds like a lot of trouble to pull out. With no benefit except the joy of seeing Cleave in action, thinking you haven't wasted two SP, and potentially breaking the record for highest XP won in a single battle.
I'll keeping mashing them with crits and no cleave :D
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Tulkas
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Re: Benefits of Cleave skill or the lack thereof

Post by Tulkas »

Pyrizzle wrote:
Tulkas wrote:I built my character with the hope of withstanding all future monsters and mobs implemented into the game. And with clave 2, once they're done attacking, and I start, I don't stop until they're all dead. One round.
"6 skill points is a lot to spend on something has only has an effect some of the time."

and also the battle will only continue if there are adjacent NPCs... as soon as you kill the last one adjacent to you Cleave looses all effect.
I also actively seek battles with more than one opponent, upping my kills per minute. And the increased damage you get us not truly wasted, IMO.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
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