Within the current combat system I'd suggest Hard Hit should be worth at least two level-ups to bring it in line with Weapon Accuracy & Dodge, so my vote is for 2-2.
Assuming the new combat system applies a weapon-specific percentage of base damage on each hit, perhaps Hard Hit could change as well and augment the percentage rather than increase the base. Maybe a 5% increase per skill level, capped at 5 levels? So a dagger that delivers 50% of base damage per hit would deliver 62.5% at the 5th skill level, a short sword that delivers 100% of base damage would deliver 125% at the 5th skill level, etc.
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Hard Hit
- Tristan
- Posts: 54
- Joined: Mon Oct 29, 2012 3:53 pm
- android_version: 14 - Android 14
Re: Hard Hit
Lvl: 408, XP: 1244225995, Gold: 10133592
RoLS: 9, ElyR: 14, RoL: 9, HoF: 9, YN: 8
ChaR: 80, GoLF: 75, ShaF: 80, SRoV: 73, VSH: 84,
WMC: 74, GoW: 77, BD: 74, HS: 75, WoB: 78
HP: 5641, AC: 583, AD: 248-267, AP: 4, BC: 521
RoLS: 9, ElyR: 14, RoL: 9, HoF: 9, YN: 8
ChaR: 80, GoLF: 75, ShaF: 80, SRoV: 73, VSH: 84,
WMC: 74, GoW: 77, BD: 74, HS: 75, WoB: 78
HP: 5641, AC: 583, AD: 248-267, AP: 4, BC: 521
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- VIP
- Posts: 559
- Joined: Sun Nov 25, 2012 8:10 pm
- android_version: 6.0 - Marshmallow
- Location: Minneapolis, MN
Re: Hard Hit
Great posts and takes everyone. And along the lines of what Tristan is saying since the game is beta, we need to take a look at the data today, but I really like what he says about changing the skill to fit what is hopefully coming soon, a new combat system.
I did find an old thread that talked about the Hard Hit debate as well.
http://andorstrail.com/viewtopic.php?f=2&t=1764#p18524
Oh and my vote for today's system is for higher base and max 1-3. I tried to think of it in terms of what would make me take the Hard Hit skill, other than as a requirement of other skills, such as cleave.
I did find an old thread that talked about the Hard Hit debate as well.
http://andorstrail.com/viewtopic.php?f=2&t=1764#p18524
Oh and my vote for today's system is for higher base and max 1-3. I tried to think of it in terms of what would make me take the Hard Hit skill, other than as a requirement of other skills, such as cleave.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
- fiernaq
- Posts: 695
- Joined: Fri Mar 16, 2012 3:49 pm
- android_version: 2.3 - Gingerbread
Re: Hard Hit
Would be nice to see more than 14 votes. Anyone else have an insightful opinion they'd like to share?
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
- Oet
- Posts: 219
- Joined: Fri Nov 01, 2013 5:03 pm
- android_version: 4.1 - Jellybean
- Location: Sweden
Re: Hard Hit
1-1 is the one I like most. But I guess 2-2 is the most balanced.
Oet:
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1
Last updated 22/01-14
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1
Last updated 22/01-14
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- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Hard Hit
I actually really don't care either way.... I still consider spending a skill point (Which are very valuable) on something that you can get from a regular level up to be a waste.
But that's just one person's opinion.
But that's just one person's opinion.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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-
- Posts: 112
- Joined: Thu Feb 07, 2013 12:25 pm
- android_version: 4.1 - Jellybean
Re: Hard Hit
Honestly, it doesn't matter to me. I just took HH to get cleave. IMHO its not that great a skill but with the 0-2 ratio its on right now, it still improves average damage potential. Just because your minimum damage output didn't change, it doesn't mean its that bad 

Level 108*
HP:169 AC:348% AD:63-78 CHS:-24 DR:1 BC:208%
WA2 HH2 DO2 MC6 CS2 IF1 MF2 1HSPro1 L.ArmPro3 FS:DW2 S:DW1 CL2 EV3
UPDATED: 02/01/2014
*Blackwater Gear with ROL, 2 ROLS, E. Combat Boots & Gloves
HP:169 AC:348% AD:63-78 CHS:-24 DR:1 BC:208%
WA2 HH2 DO2 MC6 CS2 IF1 MF2 1HSPro1 L.ArmPro3 FS:DW2 S:DW1 CL2 EV3
UPDATED: 02/01/2014
*Blackwater Gear with ROL, 2 ROLS, E. Combat Boots & Gloves
- Oet
- Posts: 219
- Joined: Fri Nov 01, 2013 5:03 pm
- android_version: 4.1 - Jellybean
- Location: Sweden
Re: Hard Hit
I changed my vote from 1-1 to 1-3, since I changed my mind about this skill.
Oet:
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1
Last updated 22/01-14
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1
Last updated 22/01-14
- fiernaq
- Posts: 695
- Joined: Fri Mar 16, 2012 3:49 pm
- android_version: 2.3 - Gingerbread
Re: Hard Hit
I actually based my 1-3 vote on the current Weapon Accuracy skill. WA gives +12 AC which is 2 and 2/5 levels worth of AC... just slightly over 2 levels worth. At 1-3 AD, the max AD added is 3 levels worth while the min AD added is 1 level worth which makes the entire skill.... just slightly over 2 levels worth. This should effectively make WA and HH both "worth the same" even if different people may want one or the other more for their particular build.
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
- Oet
- Posts: 219
- Joined: Fri Nov 01, 2013 5:03 pm
- android_version: 4.1 - Jellybean
- Location: Sweden
Re: Hard Hit
The best point made so far, and something that should be considered when applying numbers to skill-ups.fiernaq wrote:I actually based my 1-3 vote on the current Weapon Accuracy skill. WA gives +12 AC which is 2 and 2/5 levels worth of AC... just slightly over 2 levels worth. At 1-3 AD, the max AD added is 3 levels worth while the min AD added is 1 level worth which makes the entire skill.... just slightly over 2 levels worth. This should effectively make WA and HH both "worth the same" even if different people may want one or the other more for their particular build.
+1
Oet:
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1
Last updated 22/01-14
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1
Last updated 22/01-14
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- Posts: 2
- Joined: Tue Jan 28, 2014 7:35 pm
- android_version: 4.3
Re: Hard Hit
Look at dodge and weapon accuracy, dodge is 3 level worth, weapon accuracy slightly less than 3 levels worth. Hard hit should be on similar level with these two skills.