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give purpose to all weapon types

Unstructured ideas, requests and suggestions for the development of the game.
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zjfhd
Posts: 4
Joined: Tue Dec 24, 2013 2:37 am
android_version: 4.1 - Jellybean

give purpose to all weapon types

Post by zjfhd »

Hi, new to the board but been playing a long time.

I've long thought many weapons in A.T. are pretty useless. Whenever i start a new build, i almost always follow the same armament course: sword, ven. Dagger, flagstones pride. After reading the posts around here, it seems many others do the same. I have a suggestion to, shall we say, "zone" the weapons so that different types of weapons better suit different fighting styles. Perhaps something like this:

Daggers...
・Ap...3/4 - 3-4hits
・Dam...low: 1-3
・Ac...high
・Bc...0
・Crit...0
Other abilities: switch target, first strike, parry Dagger(increase dodge), stilletto (for crits), help flee, chance to gain AP with each kill, quick strike, other special effects

Short/long swords...
・Ap...4/5 - 2-3hits
・Dam...low/med. : 2-7
・Ac...high.
・Bc...0/low.
・Crit...0/low

Broad swords, maces/clubs, hand axes...
・Ap...5/6 - 2 hits
・Dam...med/high : 5-14
・Ac...med.
・Bc...0.
・Crit...med/high

Two handed...
・Ap...6/10 - 1-2hits
・Dam...high : 1hit weapon range= 0-40, 2hit weapon range= 2-18
・Ac...med/low.
・Bc...0/minus.
・Crit...high

Shields... attack penalties should be reduced in most cases so that they dont discouage people from choosing axes・maces. Additionally, perhaps shields could have a percentage chance to rebuff swarming enemies back a space on a successful block.

Critcals should also have status effects (seen this idea elsewhere).

I propose these numbers as basic standards. Most other effects can be added as status modifiers. If you want a sword to hit extra hard, actor condition strength x2. You want to increase accuracy, bless...
Last edited by zjfhd on Sat Jan 04, 2014 5:17 am, edited 4 times in total.
Sarumar
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Posts: 3275
Joined: Sat May 07, 2011 4:36 pm
android_version: 4.1 - Jellybean
Location: www.hel.fi

Re: give purpose to all weapon types

Post by Sarumar »

Welcom to the forums!

True! Most of the weapons and IMO other stuff (shields, armours, potions, foods, blessings, etc) are useless.

Perhaps in future thosr are re balanced.

good hunting
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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