Hi, new to the board but been playing a long time.
I've long thought many weapons in A.T. are pretty useless. Whenever i start a new build, i almost always follow the same armament course: sword, ven. Dagger, flagstones pride. After reading the posts around here, it seems many others do the same. I have a suggestion to, shall we say, "zone" the weapons so that different types of weapons better suit different fighting styles. Perhaps something like this:
Daggers...
・Ap...3/4 - 3-4hits
・Dam...low: 1-3
・Ac...high
・Bc...0
・Crit...0
Other abilities: switch target, first strike, parry Dagger(increase dodge), stilletto (for crits), help flee, chance to gain AP with each kill, quick strike, other special effects
Short/long swords...
・Ap...4/5 - 2-3hits
・Dam...low/med. : 2-7
・Ac...high.
・Bc...0/low.
・Crit...0/low
Broad swords, maces/clubs, hand axes...
・Ap...5/6 - 2 hits
・Dam...med/high : 5-14
・Ac...med.
・Bc...0.
・Crit...med/high
Two handed...
・Ap...6/10 - 1-2hits
・Dam...high : 1hit weapon range= 0-40, 2hit weapon range= 2-18
・Ac...med/low.
・Bc...0/minus.
・Crit...high
Shields... attack penalties should be reduced in most cases so that they dont discouage people from choosing axes・maces. Additionally, perhaps shields could have a percentage chance to rebuff swarming enemies back a space on a successful block.
Critcals should also have status effects (seen this idea elsewhere).
I propose these numbers as basic standards. Most other effects can be added as status modifiers. If you want a sword to hit extra hard, actor condition strength x2. You want to increase accuracy, bless...
v0.8.13 (Troubling Times) active on Google Play
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
give purpose to all weapon types
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give purpose to all weapon types
Last edited by zjfhd on Sat Jan 04, 2014 5:17 am, edited 4 times in total.
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Re: give purpose to all weapon types
Welcom to the forums!
True! Most of the weapons and IMO other stuff (shields, armours, potions, foods, blessings, etc) are useless.
Perhaps in future thosr are re balanced.
good hunting
True! Most of the weapons and IMO other stuff (shields, armours, potions, foods, blessings, etc) are useless.
Perhaps in future thosr are re balanced.
good hunting
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1