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Condition character build

A place for general discussion about the content and gameplay of Andor's Trail.
Kim
Posts: 69
Joined: Wed Feb 02, 2011 10:36 pm

Condition character build

Post by Kim »

Recently back from my slumber and playing v0.7 (kudos to Green Maze creator).
Been thinking about my next character build and came up with build relaying heavy on conditions towards monsters - my build is pure neg monster, 240+ AC, 150+ HP and crit will have very little importance. Not giving a full listing (yet) to prevent spoiling your creative thinking, so I am asking for your build ideas that rely on conditions.

Feel free to come up with as many builds as you like, but I hope to see:
  • pure pro character (best for character)
  • pure neg monster (worst for monster)
  • combo pro/neg (whatever combination you think works best together)
Aim for level 60 and please list all items, skills and their conditions. Keep in mind you can use any item available in the game, but if you plan a legendary (like RoLS) then you must also list an easy-to-get item too as an option for non-grinders. Finally please explain your thoughts for the build.
LVL 58|XP 3607866|GOLD 119249|HP 159|AP 6|AC 199|AD 35-45|CC 10|CM 0|BC 100|DR 12|
HTC Wildfire - Android 2.2.1 |Rocks 3526|RoLS 0|Update 2013/10/19|
Dnadnnoid
Posts: 22
Joined: Sat Aug 10, 2013 2:06 am
android_version: 2.3 - Gingerbread

Re: Condition character build

Post by Dnadnnoid »

I built a character based on high block, taunt, concussion and minor fatigue. I call it The Paralyzer. taunt makes the monster lose 2 attack point everytime it misses and minor fatigue also reduces that by an additional 2 when its affected. Im using great axe of shattered hope for that. The basic idea is that if they cant move then they cant hit me. Im working on leveling up to get the concussion skill now. im gonna get my base block and attack chance up to 150 and then put all the rest into attack damage. i switch every 5 levels to a new stat to keep them evened out. this build does not rely at all on criticals since all the hardest monster are immune to it anyways

base stats
level 72
HP 144
attack chance 110
attack damage 20
block chance 126

with equipment:
HP 159
AP 10/10
use item cost 5
move cost 6
attack cost 7
attack chance 260
attack damage 35-51
critical hit skill 22
multiplier 2
critical chance 15%
block chance 244
damage resistance 1
when hitting target 20% chance of minor fatigue

SKILLS
weapon accuracy 3
hard hit 1
dodge 5
increased fortitude 2
evasion 2
taunt 1
axe proficiency 2
2 handed weapon style 2
2 handed weapon specialization 1

GEAR
enhanced combat helmet
sturdy leather cuirass
shielding necklace
great axe of shattered hope
ring of the protector X 2
heavy plated gloves
enhanced combat boots
ionsedfisheads
Posts: 61
Joined: Sat Oct 19, 2013 4:12 pm
android_version: 2.1 - Eclair

Re: Condition character build

Post by ionsedfisheads »

GoSH is a nice weapon, but learning Combat Speed 2 and getting a JoF will give you 2 attacks/turn.
Other than that, looks like a good build to me.
I mock you with my monkey pants!
Also, I liek caek. No, it's not a lie... Maroon. -_-

Shoji
LVL 61 XP 4132831 Gold 26875 HP 149 AC 265 AD 47-64 AP 3 ECC 14 CM 2.0 BC 110 DR 5
RoLS 0 ElyR 0 RoL 0 ChaR 2 GoLF 0 SRoV 0 VSH 0 WMC 0 GoW 2
Dnadnnoid
Posts: 22
Joined: Sat Aug 10, 2013 2:06 am
android_version: 2.3 - Gingerbread

Re: Condition character build

Post by Dnadnnoid »

i dont know what a jof is but if you're talking about that helmet that gives an extra AP while equiped, then yeah, i was hoping to eventually find that thing. i just hope i dont find the armor before the helmet, cuz i like the armor i have now

oh yeah and i'll have to put 2 point into combat speed before i can learn concussion anyways :)
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Condition character build

Post by Pyrizzle »

Dnadnnoid wrote:i dont know what a jof is but if you're talking about that helmet that gives an extra AP while equiped, then yeah, i was hoping to eventually find that thing. i just hope i dont find the armor before the helmet, cuz i like the armor i have now

oh yeah and i'll have to put 2 point into combat speed before i can learn concussion anyways :)
Jewel of Fallhaven
Can be found in the city of Fallhaven sold by the vendor with the sign with a boot on it
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Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Duke
VIP
Posts: 559
Joined: Sun Nov 25, 2012 8:10 pm
android_version: 6.0 - Marshmallow
Location: Minneapolis, MN

Re: Condition character build

Post by Duke »

I was just thinking about getting the Taunt skill to go with the Great Axe of Shattered Hope and it's Minor Fatigue condition......how is that working? I think it would work really well together.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
r0tt3nj4ck
Posts: 69
Joined: Sun Jan 19, 2014 5:42 am
android_version: 4.3

Re: Condition character build

Post by r0tt3nj4ck »

Current build.

Edit: not willing to discuss data above the line "when hitting target"
*~ Sorry randerthall :'( ~*
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Last edited by r0tt3nj4ck on Sun Feb 02, 2014 11:04 am, edited 3 times in total.
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Antison
Posts: 5818
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: Condition character build

Post by Antison »

My current build has lots of actor condition too...
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"A home without a beagle is just a house"
randerthall
Posts: 112
Joined: Thu Feb 07, 2013 12:25 pm
android_version: 4.1 - Jellybean

Re: Condition character build

Post by randerthall »

r0tt3nj4ck wrote:Current build.
Holy Cow! ECC of 93% and CM of 52 :o What did you do to get it so high?

EDIT: No need to explain :mrgreen: I'm sorry if I was being nosy 8-)
Level 108*
HP:169 AC:348% AD:63-78 CHS:-24 DR:1 BC:208%
WA2 HH2 DO2 MC6 CS2 IF1 MF2 1HSPro1 L.ArmPro3 FS:DW2 S:DW1 CL2 EV3

UPDATED: 02/01/2014

*Blackwater Gear with ROL, 2 ROLS, E. Combat Boots & Gloves
r0tt3nj4ck
Posts: 69
Joined: Sun Jan 19, 2014 5:42 am
android_version: 4.3

Re: Condition character build

Post by r0tt3nj4ck »

Don't apologize.

If anything, your tact has won you a new friend.

Happy day. :)

Back on subject if anyone had anything to add or a different setup than mine or Antison (tek?) I would sure appreciate their contribution
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