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Armor Proficiency

A place for general discussion about the content and gameplay of Andor's Trail.
Usirim
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android_version: 8.0
Location: the land of heros and dragons

Armor Proficiency

Post by Usirim »

Hoi chummers,
imho at the moment Armor Proficiency makes little to less sense to me.
Heavy Armor Proficiency needs 4 lvls to neutralize AP penalties but gives only low BC benefits. For the heavy mail of the Champ the BC increase is 19. Investing 4 lvl in dodge gives 36 points of BC, regardless of worn armor. O.k. if choosen as quest reward it mskes only 3 skill points and 27 BC.
Same for light armor. Only taking the reward makes sense, investing in additional skill points doesn't, does it?
Wearing no armor does benefit from None Armor Proficiency, but then not everybody wants to use the SRoV (first one has the luck to get it).

So I like to ask for additional benefits gaining from the 3 Armor Proficiency skills.
What about increasing max AP by 1 or 2 points when getting max skill points? The ElyR would evt. benefit from it. Or add 1 HP on kill. Or give on point of a skill fitting to the choosen Armor Proficiency skill.



Edit 28.02.2014:

I apologize for been wrong. The answers from this thread enlightens me. ;-) Never stop learning... :)
Helmets, boots and cloves are categorised too, and choosing wisely the desired combination benefits from Armor Proficiency, more tham from dodge skill.
On the other hand enables a certain level of dodge skill (in combination with another skill) to choose a high level skill.
But atm is the combination of bwm armor with Light Armor Proficiency unbeatable. It could provide up to 191 BC increase (bwm cap, bwm leather, cloves of the protector, enhanced combat boots, 2x ring of protector, 2x bwm sword) or even more (guess +211 BC represents atm max from combination of equipment and skills weapon&shield + dual wield (yes, dual wield adds BC even when equipping sword & shield).

So, summarising, I like to ask nethertheless to adjust Heavy Armor Proficiency. Imho it should lead to highest BC of any possible combination. Or Heavy items provides some very interesting actor condition, which stay interesting for high lvl chars too.
Last edited by Usirim on Fri Feb 28, 2014 7:36 am, edited 1 time in total.
Usirim (v2.2):
Lvl: 200
XP: 145.569.369
Gold: 5.8M
RoLS: 17
ElyR: 9
RoL: 6
ChaR: 9
GoLF: 2
ShaF: 7
SRoV: 15
VSH: 7
WMC: 12
GoW: 6

Base values
HP: 1000
AC: 280
AD: 90
max AP: 10 (12)
BC: 180%
DR: 0
(Jun 2017)
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rijackson741
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Re: Armor Proficiency

Post by rijackson741 »

I agree. These skills are currently underpowered. I have the first level of light armor, but dodge is a better choice than any more levels. With my current armor I would get exactly the same BC, but it works with any armor.

If we get better armor with a higher BC later in the game it will be more useful though.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Duke
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Re: Armor Proficiency

Post by Duke »

Maybe my math is wrong, but to me if you take the following equipment:
Serpent's Hauberk BC 14, Dark Protector BC 13, Enchanted Remgard Gloves BC 8 and Enhanced Combat Boots 11 BC;

Then apply a level of Light Armor Pro, you will gain + 30% BC for each piece: 4.2, 3.9, 2.4 and 3.3 respectively, rounding down gives a total of + 12 BC;
Even if you swap out the gloves with Troublemaker's which are 4 BC, that only lowers the total by one to +11 total, which is still better than the Dodge Skill gives +9 BC.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
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rijackson741
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Re: Armor Proficiency

Post by rijackson741 »

Multiply by 1.3, round down, then add is correct. I have the enhanced combat helmet (not getting the dark protector was a mistake :( ), Serpent's hauberk, Enhanced combat boots, and Troublemaker's gloves. So Light armor proficiency gives me +9 BC.

Yes, if you pick the right gear it will give you more than Dodge, but you have to restrict your choices (even within the light armor category) to get any benefit, and even in your example it's only 3 points more than Dodge. It needs to be more than that to justify the restrictions it places on your armor choices. Either that, or we hope that better armor will appear in the game so the benefit of armor proficiency will be greater.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
r0tt3nj4ck
Posts: 69
Joined: Sun Jan 19, 2014 5:42 am
android_version: 4.3

Re: Armor Proficiency

Post by r0tt3nj4ck »

I dunno if anyone would take me seriously, so would someone who has taken heavy armour from the oegyth crystal teacher and leveled it to max please explain what the guys camping light armor are missing out on.
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Duke
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Re: Armor Proficiency

Post by Duke »

Oh, I've done the heavy armor and I don't think it is better than the light armor. To me, all it does is allow one to actually be able to use Shadostalker and/or Stone Cuirass, neither of which is better than Serpent's Hauberk or even Lightweight Splintmail for that matter. For example: Shadowstalker, Remgard com helm, remgard boots and heavy pleated gloves, with the armor pro ony grants 9 BC, the same as the doge skill.
And when looking at equipment from what it gives based on level ups, the lightweight stuff is better in armor and boots, a tie with a slight edge in helm and not as good in gloves. This excludes the blackwatter set, which is great light armor.
So, what am I missing?
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
r0tt3nj4ck
Posts: 69
Joined: Sun Jan 19, 2014 5:42 am
android_version: 4.3

Re: Armor Proficiency

Post by r0tt3nj4ck »

Its not about 9 dodge...
Its about shadow stalker + qsd = 6 x 20% chance of fear ...every turn.........



.... 9 dodge.......




Edit : look at this build and tell me heavy armor and dual wielding are just another play style.....(wrong)
http://andorstrail.com/viewtopic.php?f=2&t=4319#p46804
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RaptorNXT
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Re: Armor Proficiency

Post by RaptorNXT »

rijackson741 wrote:I agree. These skills are currently underpowered. I have the first level of light armor, but dodge is a better choice than any more levels. With my current armor I would get exactly the same BC, but it works with any armor.

If we get better armor with a higher BC later in the game it will be more useful though.

About time we got better armor and shield... my sword and shield style of playing is kind of getting hard to justify...
RaptorNXT

Sentinel
L = 100
AC = 332
AD = 58-77
CHS = 28
CM = 3
ECC = 18%

BC = 147
DR = 10

Shadow Regeneration

WA L2, HH L2, BS L2, CS L2, CL L2, CE L2, IF, Reg, Evsn, OHSP L3, SP L2
Fighting style: W&S L2
Specialization: W&S L1
Usirim
Posts: 165
Joined: Tue May 01, 2012 10:33 am
android_version: 8.0
Location: the land of heros and dragons

Re: Armor Proficiency

Post by Usirim »

Edited my first post on 28.02.2014.
old text is striked out
Usirim (v2.2):
Lvl: 200
XP: 145.569.369
Gold: 5.8M
RoLS: 17
ElyR: 9
RoL: 6
ChaR: 9
GoLF: 2
ShaF: 7
SRoV: 15
VSH: 7
WMC: 12
GoW: 6

Base values
HP: 1000
AC: 280
AD: 90
max AP: 10 (12)
BC: 180%
DR: 0
(Jun 2017)
r0tt3nj4ck
Posts: 69
Joined: Sun Jan 19, 2014 5:42 am
android_version: 4.3

Re: Armor Proficiency

Post by r0tt3nj4ck »

Please enlighten me why at level 119 you are interested in your gear increasing your BC. What exactly ate you not killing on the first turn?
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