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Hard Hit

A place for general discussion about the content and gameplay of Andor's Trail.

What should Hard Hit do?

Lower Max (0-1 damage)
0
No votes
Unchanged (0-2 damage)
2
5%
Higher Max (0-3 damage)
1
2%
Previous Version (1-1 damage)
2
5%
Higher Base (1-2 damage)
6
14%
Higher Base and Max (1-3 damage)
11
26%
Equal Base (2-2 damage)
10
24%
Much Higher (2-3 damage)
6
14%
Beast (3-3 damage)
4
10%
Other (Please post below)
0
No votes
 
Total votes: 42

Ian
Posts: 395
Joined: Wed Nov 02, 2011 10:24 am
android_version: 4.2
Location: Germany and the world of AT :D

Re: Hard Hit

Post by Ian »

I voted for 2-2 damage for Hard Hit because it should be definitely worth spending it. Otherwise HH would have the same effect as leveling up. And you need 4 levels to activate a skills. That should make it fairer.

And btw, the dev team and I will definitely change the effect of HH. :) It's really necessary!
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
chriseld182
Posts: 17
Joined: Mon Jan 05, 2015 7:03 am
android_version: 4.4 - Kitkat

Re: Hard Hit

Post by chriseld182 »

Well here's my vote: 1-3. Reason: adding to usefulness. It's a skill point, not a regular level up. There are options that dramatically increase AC several times more than a level up option, and there is a skill to dramatically increase BC many times more than a level up option, but when it comes to damage it seems that the balance is way off, one to minimum per level up option and 2 to maximum per skill point. It feels like that balance is off, it's usefulness compared to the level up is way less than the other options. When ypu use a skill you wanna be able to feel that difference, as opposed to a lvl up without a skill point. I hope this makes sense?
Lvl46XP1.72MGold23kHP98AP4/10AC255%AD14-29CHS-19BC134%DR7
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