I'd love to offer my help in any way, although due to lack of skill it could only be quest and dialog stuff, as I can't code or draw

I haven't played all the way through (those pesky ghosts near Lodar swamp me) but I believe I've been through most of the game now, and I'd like to offer my observations:
Large parts of the map no longer make sense. I understand that new sections are added at each update, but I feel that the map is not then reconsidered as a whole. For example Fallhaven should have a quick and easy link to the main road (probably straight East). Strategically and economically, the people would demand it, to take advantage of the trade on the main road. To maintain the current pathing for quests and level progression, it could be a road under construction or only passable by higher level characters by some medium. There are similar issues with the road to Remgard and others. While they make great game play, they don't really work if it was a real world.
Continuity/Story Progression: I've found myself becoming reliant on the forums for a "what to do next" at a few points, something that I feel should be in game. Story tellers, rumour mongers, town criers, passing traders.... there is an endless way of introducing pointers, exactly like the adventurer in Remgard talking about O Crystals (although they are mentioned earlier in Charwood).
Loop quests: There are a few points where you have to grind for a bit for cash or levels. Like the man in the old waystation to Remgard, a couple more NPCs offering a small cash and/or XP reward takes some of the edge off the farming.
Economy: What is up with the pricing? Why is wild meat so highly valued in a farming community? Do the monsters eat the cows and pigs? There should be some reason that the characters know. Why are gems and things so cheap? I'm not suggesting you redesign your economy, but some in game reasoning could explain it. Farmers need meat more than diamonds, ploughs more than swords...
Legendary: Back to rumours and pointers. I shouldn't have to learn about Rols and things from the forums, armourers should gossip about them over a flagon of mead, or hint about them in shops.
That's enough for now. I hope you take these as helpful observations rather than damning criticisms. Typing this on my phone, so please forgive typos etc.
I look forward to watching the game and community grow.
M