v0.8.13 (Troubling Times) active on Google Play

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A place for general discussion about the content and gameplay of Andor's Trail.
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Mourngrim
Posts: 50
Joined: Wed Aug 06, 2014 8:24 am
android_version: 4.0
Location: Scotland

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Post by Mourngrim »

How do you do it at each level up?

I use a lot of pots to get passed the the ghosts at Lodar, so do I....

Damage: Kill them quicker
Block: Take less damage
Hp: Last a bit longer
AT: Hit more often

Thoughts

M
Lvl: 49, XP: 2184338, Gold: 15918, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
HP: 86, AC: 256%, AD: 30-35, AP: 3, ECC: 0%, CM: -, BC: 108%, DR: 1
MushroomTeaGirl
Posts: 17
Joined: Wed Jun 25, 2014 3:40 pm
android_version: 4.1 - Jellybean

Re: Base stats

Post by MushroomTeaGirl »

I think most of the time a single level up's worth of any stat wouldn't make much of a difference, it depends entirely on how your battles are going atm. For example, if it's quite common that a ghost survives with 1-3 HP, I'd say taking a point of damage is a good choice, otherwise it would make little to no difference in most cases.
Level: 60, HP: 155, AC: 293%, AD: 28-34, AP: 12, BC: 124%, DR: 1
Equipment: Enhanced Combat Helmet, Lightweight Splintmail, Marrowtaint, DoSP, Remgard Shield, RoLS, Polished Ring of Backstabbing, Troublemaker's Gloves, Bar Brawler's Boots
Mourngrim
Posts: 50
Joined: Wed Aug 06, 2014 8:24 am
android_version: 4.0
Location: Scotland

Re: Base stats

Post by Mourngrim »

I'm thinking more long term, would ten levels of damage be more productive than ten levels of block?

M
Lvl: 49, XP: 2184338, Gold: 15918, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
HP: 86, AC: 256%, AD: 30-35, AP: 3, ECC: 0%, CM: -, BC: 108%, DR: 1
MushroomTeaGirl
Posts: 17
Joined: Wed Jun 25, 2014 3:40 pm
android_version: 4.1 - Jellybean

Re: Base stats

Post by MushroomTeaGirl »

You still can't say it without context. What I can say for sure is that damage is probably a better choice than HP in many cases (because it just adds an constant to your durability), but when it comes to BC and AC, things tend to get more complicated.
In case you didn't know, BC and AC don't affect your actual hit chances linearly but as far as I remember the shape was something like an arctan-like, which means that it grows quite quickly near 50% but grows slowly near 0% and 100%, so if your hit chance is already above 85% or something (the number is made up), 10 levelups of AC aren't too useful, but if you hit the enemies around half the time, an increase of 50 AC points (or was it 30?) can make a huge difference.
Level: 60, HP: 155, AC: 293%, AD: 28-34, AP: 12, BC: 124%, DR: 1
Equipment: Enhanced Combat Helmet, Lightweight Splintmail, Marrowtaint, DoSP, Remgard Shield, RoLS, Polished Ring of Backstabbing, Troublemaker's Gloves, Bar Brawler's Boots
Duke
VIP
Posts: 559
Joined: Sun Nov 25, 2012 8:10 pm
android_version: 6.0 - Marshmallow
Location: Minneapolis, MN

Re: Base stats

Post by Duke »

http://andorstrail.com/viewtopic.php?f=2&t=4299
look at page three of this topic, NateP's take is very interesting. He lays out taking damage at every level up.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
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