v0.8.13 (Troubling Times) active on Google Play

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A place for general discussion about the content and gameplay of Andor's Trail.
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darkbrotherhood
Posts: 12
Joined: Sun Nov 16, 2014 7:50 pm
android_version: 4.4 - Kitkat

AT

Post by darkbrotherhood »

I haven't been playing for very long but this is a really good game. I didn't honestly expect much considering it is for phones but you can definitely tell it has had tons of time spent on it. Right now I am having a really hard time getting out of the kazaul cave thanks to the rotworms, can't really revert to my last save since it is about 80,000 exp behind, lol. I still refuse to give up though. Thanks for the great game and all the hard work everybody has put into it.
12-06-14...lvl 44, exp 1519285, hp 81, ap 3, ac 223%, ad 36-41, crit 57x3, ecc 28%, bc 42, dr 1, weapon accuracy 2, hard hit 2, more critical 1, combat speed 2, one hand 2, dagger 3, shield proficiency 1, weapon and shield 1, dark blessing 1.
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rijackson741
Posts: 4528
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
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Re: AT

Post by rijackson741 »

I had a really hard time with that too. I used hit and flee tactics, but it was really painful to get to the exit.
Make sure you pick up what the lich dropped! I didn't, and so I had to go all the way back down again, and then back up. That was really a lot of work!
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
darkbrotherhood
Posts: 12
Joined: Sun Nov 16, 2014 7:50 pm
android_version: 4.4 - Kitkat

Re: AT

Post by darkbrotherhood »

I can't imagine having to go all the way back down and back up with the worms, I'm currently stuck on the first set of vaeregh that you come to on the way back up.
12-06-14...lvl 44, exp 1519285, hp 81, ap 3, ac 223%, ad 36-41, crit 57x3, ecc 28%, bc 42, dr 1, weapon accuracy 2, hard hit 2, more critical 1, combat speed 2, one hand 2, dagger 3, shield proficiency 1, weapon and shield 1, dark blessing 1.
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rijackson741
Posts: 4528
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
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Re: AT

Post by rijackson741 »

Thinking back, I had 11AP before the worms (I had CS1) and an attack cost of 3AP (I had the JoF, with a 4AP weapon). So with the worms, I only had 8AP, which was a problem, because the move cost (i.e. cost to flee) was 6AP. But I had the Villain's Leather Armor still in my inventory, even though I wasn't wearing it. So I switched to that, which lowered my move cost to 5AP, so I could hit once and flee, for a total of 8AP per round. Without that armor, I don't think I could have made it back out.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
darkbrotherhood
Posts: 12
Joined: Sun Nov 16, 2014 7:50 pm
android_version: 4.4 - Kitkat

Re: AT

Post by darkbrotherhood »

It sucks but I had to just save the old save file over the current one. Nearly two hours of trying to get past the pair of vaeregh and I didn't get anywhere. By the time I started to make a small dent in the first vaeregh's hp it would just start regenerating and I would be back where I started. Swinging once and then getting hit 4 times is kinda rough. Your hit and run idea did help a good bit but I either just need to wait a little past lvl 32 to go back or change my equipment up some.
12-06-14...lvl 44, exp 1519285, hp 81, ap 3, ac 223%, ad 36-41, crit 57x3, ecc 28%, bc 42, dr 1, weapon accuracy 2, hard hit 2, more critical 1, combat speed 2, one hand 2, dagger 3, shield proficiency 1, weapon and shield 1, dark blessing 1.
User avatar
rijackson741
Posts: 4528
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
Contact:

Re: AT

Post by rijackson741 »

darkbrotherhood wrote: Your hit and run idea did help a good bit but I either just need to wait a little past lvl 32 to go back or change my equipment up some.
At level 32 you should be fine. I have a new character that's level 22, and I just headed down there. But it depends on your gear and skills.
At level 32 you should have two levels of Combat Speed, and if you don't have at least one level that would be a problem. With one level you have 11 Action Points. With the rotworms, that drops to only 8AP. If you have a weapon with an attack cost of 4AP, and you have the JoF as your necklace, an attack costs 3AP. So you only have 5AP left, and your move cost is normally 6AP, so you can't attack and flee. You can reduce your move cost though, by getting either the Villain's Leather Armor or the Coward's Boots, thus allowing you to hit once and then attempt to flee (with no levels of Evasion, you have an 80% chance of success). If you have no levels of CS, you would need either the Villain's Leather Armor and the Coward's Boots, or the Quickstrike Dagger, with an attack cost of only 3AP.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
darkbrotherhood
Posts: 12
Joined: Sun Nov 16, 2014 7:50 pm
android_version: 4.4 - Kitkat

Re: AT

Post by darkbrotherhood »

Yeah, since I reverted to an old save I've changed a few things and my character build isn't as sloppy and I feel like I could handle it now. I was out messing around and found some squids and snakes, irdegh and irdegh spawn, and when I get finished looking around out this way I'm heading back. This map is huge, new surprises everyday it seems. EDIT: I made it to remgard and did a few tasks and went to charwood and killed a dragon, even with rotworm it was pretty easy.
12-06-14...lvl 44, exp 1519285, hp 81, ap 3, ac 223%, ad 36-41, crit 57x3, ecc 28%, bc 42, dr 1, weapon accuracy 2, hard hit 2, more critical 1, combat speed 2, one hand 2, dagger 3, shield proficiency 1, weapon and shield 1, dark blessing 1.
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