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Does Magic Find Really Work?

A place for general discussion about the content and gameplay of Andor's Trail.
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sorrow
Posts: 1898
Joined: Sun Apr 21, 2013 2:32 pm
android_version: 2.3 - Gingerbread
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Magic Finder

Post by sorrow »

I personaly dont know why every one hates magic finder. I like the skill and find it usefull. But it would seem as tho others find it useless. so i propose either completely get rid of mf (which i would be sad) and if anyone has sp in mf give them back the points. Or either add more to the effect of mf or add something else to mf. maybe like combinding MF skill to the skill Treasure Hunter so you would have:
increase chance if finding gold in monster drops by 30%
increase amount of gold

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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mspowerplant
Posts: 250
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Re: Magic Finder

Post by mspowerplant »

I don't have MF on current build tho I did on previous I found it helpful to find led/ext items
but I think it should only be available after a certain level so new plays don't accidently pick it without
knowin there is going to be a heap of grinding involved to

Current build: LVL 80 EXP 9232014 HP253 GOLD 268714
AC 270% AD 48-52 BC 150%

And some other stuff lol
27/12/2013 :D
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Zukero
Lead Developer
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android_version: 8.0
Location: Eclipse

Re: Does Magic Find Really Work?

Post by Zukero »

Well, I have to change what I said about MF.

It seems quite efficient for Extraordinary items (not quite for Legendaries in my case).
I got the ShaF with exactly 10 jinxed ring (MF2, so half of the theoretical measure number).
I got the GoLF @ 60 Sharpened Gems (50 was the target, so, not too far).
I got the GoW at an unknown # of black axes (as other mobs drops it), but should have been within 10% of target count.

I'm now going for the Valugha set, and will post the results.

So, if you plan to get only the legendaries, maybe MF is a wasted skill point, but for extraordinaries, it seems to work rather well.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Lunaticbpsf
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android_version: 3.0

Re: Does Magic Find Really Work?

Post by Lunaticbpsf »

I just want to stress that the Magic Finder is actually worth spending a few points in!
I got my RoL after a mere 688 imps with just 2 points invested (yes, it is a matter of luck as well, I know), which effectively doubles your chances in finding LE/EX/Rare-items.
With just 2 points moving from 1/10,000 for finding LE to 1/5,000 is very much worth the investment, even if the system is still based on luck.
My GoLF was a bit trickier, seeing that is required about 1.4k of the targetted enemies. Wouldn't want to think how many enemies I would've had to grind through in either of the cases if I hadn't invested in the skill.

I wouldn't recommend that anyone should put more than 6 point in the skill, though. Any point spent after that improves your chances far too little to be worth it. And 6 points puts you at 1/2,500! That's four times better than the original chances!
Ethyr
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.

RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3

CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
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Nut
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Re: Does Magic Find Really Work?

Post by Nut »

Lunaticbpsf wrote:...
My GoLF was a bit trickier, seeing that is required about 1.4k of the targetted enemies. Wouldn't want to think how many enemies I would've had to grind through in either of the cases if I hadn't invested in the skill.
I wouldn't recommend that anyone should put more than 6 point in the skill, though. Any point spent after that improves your chances far too little to be worth it. And 6 points puts you at 1/2,500! That's four times better than the original chances!
hm, 6 points in Magic Finder skill means 24 levels means many monsters to kill.
E.g. for a RolS I have to kill 10000 in theory, for 24 levels I have to kill _many_ (depending which level you start).

I think I prefer killing thousands of gargoyle men and invest the skill points in getting Taunt...
(I have Taunt and like it more and more :twisted: )
Nut
Lunaticbpsf
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Re: Does Magic Find Really Work?

Post by Lunaticbpsf »

Nut wrote:
Lunaticbpsf wrote:...
My GoLF was a bit trickier, seeing that is required about 1.4k of the targetted enemies. Wouldn't want to think how many enemies I would've had to grind through in either of the cases if I hadn't invested in the skill.
I wouldn't recommend that anyone should put more than 6 point in the skill, though. Any point spent after that improves your chances far too little to be worth it. And 6 points puts you at 1/2,500! That's four times better than the original chances!
hm, 6 points in Magic Finder skill means 24 levels means many monsters to kill.
E.g. for a RolS I have to kill 10000 in theory, for 24 levels I have to kill _many_ (depending which level you start).

I think I prefer killing thousands of gargoyle men and invest the skill points in getting Taunt...
(I have Taunt and like it more and more :twisted: )
That's why it is good to invest in Quick Learner early on, too! That will more than make up for the tedious grinding!

The character I'm playing now (see signature) is an intended "grinder". Lvl fast and find eq. fast (I'm investing in MF for future R/E/L:s, too).
I'm not going to spec. him in any way until maybe lvl 80-100 (when I'm going for Sword and Shield!), and make him a killing-machine!
I've found two of the three items necessary for optimal hack/slashing (RoL and GoLF) and I am currently farming for RoLS (at 2000 kills and counting).

24 levels is nothing early on, so invest wisely instead of some quick stat-boosts that won't make a difference later on :) QL will always make a difference, as will a few points in MF (but, like I said, investing more than 6 points in MF won't pay off as much, statistically speaking).
Ethyr
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.

RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3

CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
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Nut
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Re: Does Magic Find Really Work?

Post by Nut »

Lunaticbpsf wrote:That's why it is good to invest in Quick Learner early on, too! That will more than make up for the tedious grinding!
Quick Learner? I never thought of this.

I read it gives 5% additional XP on killing monsters per _skill_ level.
On the other hand I need about 5% more XP for each level, and skill points I get just every 4 levels. So thats about 20%

To get 5% more from monster killing, I must spend a skill point for it, and therefor need 20% XP more to get 4 levels up to get a new skill point.
(Sounds confusing I fear?)

Or do I understand the Quick Learner wrong?
Nut
Usirim
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Re: Does Magic Find Really Work?

Post by Usirim »

Hi to all,

I stumbled over this topic and catch up the question: does MF works?
Maybe I misunderstood a posting, but I did a quick test by pushing the MF skill on an extremly high value and go for the ring.
Result was 6 RolS out of 6 kills.

Gone for the bwm sword and dagger:
6 out of 6 kills - for both the dagger and the sword

Conclussion:
MF works for any non-ordinary item.


But without cheating grinding for the legendary stuff is a game of luck.
Imho I love it just this way. ;) ;) ;)
Usirim (v2.2):
Lvl: 200
XP: 145.569.369
Gold: 5.8M
RoLS: 17
ElyR: 9
RoL: 6
ChaR: 9
GoLF: 2
ShaF: 7
SRoV: 15
VSH: 7
WMC: 12
GoW: 6

Base values
HP: 1000
AC: 280
AD: 90
max AP: 10 (12)
BC: 180%
DR: 0
(Jun 2017)
Lunaticbpsf
Posts: 91
Joined: Thu Mar 19, 2015 11:54 am
android_version: 3.0

Re: Does Magic Find Really Work?

Post by Lunaticbpsf »

Nut wrote:
Lunaticbpsf wrote:That's why it is good to invest in Quick Learner early on, too! That will more than make up for the tedious grinding!
Quick Learner? I never thought of this.

I read it gives 5% additional XP on killing monsters per _skill_ level.
On the other hand I need about 5% more XP for each level, and skill points I get just every 4 levels. So thats about 20%

To get 5% more from monster killing, I must spend a skill point for it, and therefor need 20% XP more to get 4 levels up to get a new skill point.
(Sounds confusing I fear?)

Or do I understand the Quick Learner wrong?
There is actually a topic describing the function of Quick Learner and its benefits! I've got no link right now, but I'll edit one in as soon as I can (instead of beginning a whole new discussion).
I've got an exam this weekend, so my free time is limited, I'm afraid.

But when it comes to investing points in MF, Quick Learner is great for keeping your character strong enough to grind (sure, not many bonuses from skills doing this, but the stats gained when leveled up are enough in the long run. Especially if you have Increased Fortitude!).

Quick Learner topic: viewtopic.php?f=2&t=1106
Last edited by Lunaticbpsf on Fri Mar 27, 2015 1:16 pm, edited 1 time in total.
Ethyr
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.

RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3

CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
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Duke
VIP
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Re: Does Magic Find Really Work?

Post by Duke »

viewtopic.php?f=4&t=2269&hilit=quick+learner&start=40

Here is a nice link to a quick learner discussion...
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
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