If one kill means x% to get one, how many are there to be killed to get a Rols in 50%?
Maybe after 5000?
Hm, today I tried to find out using excel, and really am a bit demoralized. It is even worse than I had imagined
Where did you see that code ?Nut wrote: So I walked through the source code and found some interesting thing indeed:
For items with a low drop rate (that means legendary items) the drop_rate and drop_amount increases when fighting several attackers in a single combat!!
The code is not obvious, but this is what it does:
- If drop rate is less than 1:100 then the drop rate will be multiplied with 0.14 * 10^(numberOfAttackers - 1)
That means:
2 attackers: multiplies drop rate with 1.4,
3 attackers: multiplies drop rate with 14,
4 attackers: multiplies drop rate with 140,
5 attackers: (is that possible?) with 1400
- And even more important: you get more items with more attackers:
drop amount = (numberOfAttackers – 1)
I agree, that this isn't true. I think your 2 legendary in one combat run was code and luck working in your favor. For.. when I farm I do that where I'm attacking 4 or 5 creatures around me at once for cleave. And my statistics haven't changed at all from me killing them 1 on 1 in farming runs. And where in the code did you find it, and how did you get the answer that is what that is supposed to mean or you think it does?Nut wrote:hm, I got a bit suspicious – could it really be 2 RolS in 1 combat? With this nasty propability?
So I walked through the source code and found some interesting thing indeed:
For items with a low drop rate (that means legendary items) the drop_rate and drop_amount increases when fighting several attackers in a single combat!!
The code is not obvious, but this is what it does:
- If drop rate is less than 1:100 then the drop rate will be multiplied with 0.14 * 10^(numberOfAttackers - 1)
That means:
2 attackers: multiplies drop rate with 1.4,
3 attackers: multiplies drop rate with 14,
4 attackers: multiplies drop rate with 140,
5 attackers: (is that possible?) with 1400
- And even more important: you get more items with more attackers:
drop amount = (numberOfAttackers – 1)
These code lines look rather harmless and are placed among other complex caclulations. But they increases propability, so now I understand why I got 2 legendary items in a single combat!
Looks like a back door for quick getting legendary items! Sorry that now it is revealed
From now on I know how to get my RolS, when starting a new character …
(And now 2 hours sleep and then go to office, o dear, it will be a hard day)