Xul'viir

Unstructured ideas, requests and suggestions for the development of the game.
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Antison
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Re: Xul'viir

Post by Antison » Sat Mar 18, 2017 4:06 pm

Is anyone actually using this sword as their full-time weapon?

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Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

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rijackson741
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Re: Xul'viir

Post by rijackson741 » Sat Mar 18, 2017 11:35 pm

It's acquired so late in the game (basically, at the end of the current material) that I doubt many are using it.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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Antison
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Re: Xul'viir

Post by Antison » Sat Mar 18, 2017 11:49 pm

rijackson741 wrote:It's acquired so late in the game (basically, at the end of the current material) that I doubt many are using it.
True. But I'm still wondering if anyone made the switch.

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

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rijackson741
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Re: Xul'viir

Post by rijackson741 » Sat Mar 18, 2017 11:52 pm

Not me :D
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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Antison
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Re: Xul'viir

Post by Antison » Sun Mar 19, 2017 2:00 am

Me neither. None of my 8 builds even own it.

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

ace
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Re: Xul'viir

Post by ace » Sun Mar 19, 2017 8:54 am

Oh! I use it in one of my characters and no enemy stays alive for more than 3-5 rounds.
the secrets of shadow and light#ace.
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jade512
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Re: Xul'viir

Post by jade512 » Fri Mar 24, 2017 3:08 am

It cost too much to repair and not much use.very disappointing. was expecting more

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Kashim
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Re: Xul'viir

Post by Kashim » Fri Mar 24, 2017 7:08 pm

None of my 6 characters have ever bothered with it. I always destroy it to save the crystals. Crystals are way more useful. And less cursed.

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nyktos
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Re: Xul'viir

Post by nyktos » Fri Mar 24, 2017 7:40 pm

i am interested in it, just because of it's dark nature.

it will be of use, eventually. :twisted:
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

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Re: Xul'viir

Post by Schmmiiirc » Wed May 03, 2017 11:17 am

My Crit build Zzatirk has started using it: not been anywhere demanding with it yet, just farming for potions in the Zombie cave and hoping for a RoLS in the Gargoyle cave, nothing survives two hits so far. With an attack cost of 6AP (or 5 with the JoF) the JoF becomes redundant and allows the use of the Necklace of Strike for an additional 5 to Critical skill, or you could the save two skill points on CS and stick with the JoF,(I've literally just thought of that last point so there might be a flaw, I'll investigate).

The Iquan and Spider caves are beckoning, I'll see how I get on before going too far but I may turn one of my young scrappers (currently lvl 16) into a two handed weapon specialist just for the hell of it - and who knows what may come in the future, (apart from the testers).
See the puppies scatter.

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