as my title already explains it, I'm back to AT after many years. Things have changed, but not everything. Can we finally find our lost brat? He has to explain a lot of things once ha comes back

Even though I made a backup of my saved files for AT I wanted to make a fresh start so now I'm level 12. Last time I went for heavy atk and hp and this time I set the goal for something different, would like to try a rogue/thief kind of style (with high block chance aka evasion, and a dagger as weapon for low AP costs). As I firmly remember that no matter how strong I was, once I reached the fields north of Loneford, those little devil river frogs made my journey a hell. I learned that many hits equal more success. Therefore now I mapped each equipment I needed in order to build a strong character. Though I'm excited to go and find all the missing pieces (nostalgia factor over 9.000), I feel a little bit odd about:
First of, character development. There a truly many skills to choose from for your character, but in the end just a hand-full are really good; the rest is kinda meh and not needed I think. Like in chess, endless moves but in the end you choose just the best ones. For now I chose increased fortitude and regeneration as I find it very useful for farming. But then I looked at future skills and concluded, yes you can chose whether direction to make your own character strong, but to be honest, going for more criticals in order to obtain the skill for bleeding and then further bone breaker seems the strongest variation


I thought that instead of giving us fighting styles as skill, the better option could be to introduce classes, like in most rpg's. I understand that there is weapon and shield, two-wielding and specifically with one, but this all refers to actually one class, the let's say warrior-class. It doesn't reflect your stats, but the armor you fit. I would like to see a more class oriented style that reflects your stats. So for example if we take, hp, atk, block chance and AP, I think you could develop a more in depth combat mechanic. I.e. HP for knight, atk for hunter, b.c. for ranger, AP for thief. You could have this setup, and depending on how you develop your stats, let's say you go for 150 HP and 80 BC you can apply for becoming a Knight. You don't invest a skill, but of course it's your development that matters. And you could make up stages for each class and each stage gives you some advantages (for that class) like there are now: 1° stage fighting style weapon and shield + tot%, 2° stage + tot% etc. In this way you could spare some skills for others, and I think there would be more opportunity for character growth. To don't make it too static, the protagonist could have also multiple classes, like if you reach the required amount of stats you could be knight and ranger, of course than you can reach only a certain stage, like 2 and 1. Just in order to think it through...
I think this system would also give the opportunity for some unique power once reached the final stage (doesn't need to be the final but whatever). For example soon I wanted to go towards the blackwater mountain, but I fear a little bit the gornauds. As I want to focus on a dagger-style, crit, and low AP oriented character, I remembered that gornauds are simply immune to crits...this ability is kinda OP. I think that there should be not only a counter skill like, Piercing (chance of tot% to nullify opponents armor), but also the chance to learn this skill as well. I think it would be kinda appropriate after i.e. Bark Skin level 5 to be able to unlock the skill Immune to Crits. Maybe like this it would be too easy, but think on the class system. If the development of a knight requires a lot of HP, BC and going on Bark Skin, one final bonus could be Immune to Crits. In the contrary the final bonus of being a rogue/thief kind of development could be Piercing etc. This are just some ideas to promote the class-style



I think I said enough for now, just wanted to throw out some ideas I had, remembering both past and recent experiences.
To conclude, I saw no real thread for let's say beginners, what are your suggestions now that I'm level 12? I'm in fallhaven, made the snake cave, made the thief guild mission, started to go up the the crossroad tavern. Spots to farm gold and exp? I'm currently in the snake cave as they give both currencies at a decent amount.
For now it's all,
Ex