In-depth mob statistics

Discussions of the development process of the game.
Moo-Kun
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Re: In-depth mob statistics

Post by Moo-Kun »

rijackson741 wrote:
Mon May 11, 2020 10:59 pm
I am not against something like this, but our to-do list is really long, and it's just not a priority. We need to deal with Feygard, Nor City, Brighthaven, new weapon classes (oops, did I just let something slip there?), etc. They are more important, and we have very limited resources.
Ohh man that sounds exciting.

Throwables? Bow and Arrows?? GRENADES?!? XD

Btw I think I never said this before but I really appreciate the hard work you guys put up for this game.. even in quarantine you guys give us updates reply back it's just something that I feel most people miss but only with real dedication and patience anyone could work in this amazing game with this much passion!!(not to mention it's free and we just overthink taking some time to say a genuine thank you) Thank you and all the guys and girls that contribute to this game really. ♥️

Keep on being awesome. 8-)
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Antison
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Re: In-depth mob statistics

Post by Antison »

Moo-Kun wrote:
Tue May 12, 2020 9:51 am
rijackson741 wrote:
Mon May 11, 2020 10:59 pm
I am not against something like this, but our to-do list is really long, and it's just not a priority. We need to deal with Feygard, Nor City, Brighthaven, new weapon classes (oops, did I just let something slip there?), etc. They are more important, and we have very limited resources.
Ohh man that sounds exciting.

Throwables? Bow and Arrows?? GRENADES?!? XD
The idea of range weapons has been discussed many many times in the past and has been rejected every time.
"A home without a beagle is just a house"

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rijackson741
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Re: In-depth mob statistics

Post by rijackson741 »

Antison wrote:
Tue May 12, 2020 11:59 am
The idea of range weapons has been discussed many many times in the past and has been rejected every time.
More than just discussed. We implemented it in an internal alpha version. It seriously unbalanced the game (monsters do not have ranged attacks), and there were too many unresolved complications (can you shoot an arrow through a tree?). It would be a huge amount of work to implement this, and it would fundamentally change the nature of the game. So it's not going to happen.
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Moo-Kun
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Re: In-depth mob statistics

Post by Moo-Kun »

Aww when you said new weapon classes all I thought of was ranged weaponry
If I had to name a Nostalgic Childhood Game that I grew up playing and still play to this day.. it would definitely be
♡Andor's Trail♡

Lacrom
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Re: In-depth mob statistics

Post by Lacrom »

rijackson741 wrote:
Mon May 11, 2020 10:59 pm
We need to deal with Feygard, Nor City, Brighthaven, new weapon classes (oops, did I just let something slip there?), etc.
Let le guess.. not one-handed, not two-handed... three-handed weapon ? :lol: :lol: :lol:

Anyway, that sounds exciting.
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HP:175 AP:12 AP cost:4 AC:300 Ad:77-100 Bc:179 DR:3

Moo-Kun
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Re: In-depth mob statistics

Post by Moo-Kun »

Lacrom wrote:
Wed May 13, 2020 3:16 pm
rijackson741 wrote:
Mon May 11, 2020 10:59 pm
We need to deal with Feygard, Nor City, Brighthaven, new weapon classes (oops, did I just let something slip there?), etc.
Let le guess.. not one-handed, not two-handed... three-handed weapon ? :lol: :lol: :lol:

Anyway, that sounds exciting.
Three handed lmaooo
If I had to name a Nostalgic Childhood Game that I grew up playing and still play to this day.. it would definitely be
♡Andor's Trail♡

CKork
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Re: In-depth mob statistics

Post by CKork »

How about a kicker. No weapon or shield, but boots with blades :-D
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Antison
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Re: In-depth mob statistics

Post by Antison »

CKork wrote:
Wed May 13, 2020 7:50 pm
How about a kicker. No weapon or shield, but boots with blades :-D
This is not a bad idea, especially for the monk.
"A home without a beagle is just a house"

CKork
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Re: In-depth mob statistics

Post by CKork »

Antison wrote:
Wed May 13, 2020 8:43 pm
CKork wrote:
Wed May 13, 2020 7:50 pm
How about a kicker. No weapon or shield, but boots with blades :-D
This is not a bad idea, especially for the monk.
Was my idea, too.
But to be honest: securely attaching a knife to cloth shoes seems kind of troublesome. I would expect it to be at least made out of lether...
Andor's "Vanilla" Bro
:ElyR x1:RolS x2:RoflS x1:RoL x2:HoF x1:ChaR x2:GoLF x1:ShaF x2:SRoV x1:VSH x3:WMC x1:GoW x2:BD x1:HS x2:
LVL 35 (+24 dmg, 2x IF, next to no quests & unique bosses, xp saved 2get2 lvl 80 straight)

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Antison
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Re: In-depth mob statistics

Post by Antison »

CKork wrote:
Thu May 14, 2020 3:24 am
Antison wrote:
Wed May 13, 2020 8:43 pm
CKork wrote:
Wed May 13, 2020 7:50 pm
How about a kicker. No weapon or shield, but boots with blades :-D
This is not a bad idea, especially for the monk.
Was my idea, too.
But to be honest: securely attaching a knife to cloth shoes seems kind of troublesome. I would expect it to be at least made out of lether...
Good point. But when have we let realism stop us?
"A home without a beagle is just a house"

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