Hi everyone,
I have found that we can actually perform 100% preliminary strike in the battles, which means the enemy will not take any chances to attack first. However, it needs some requirements too.
1. This will only happen after finishing our first battle.
2. We must stand at most 1 box away from an enemy, and to attack the enemy with 2 taps (1 is to move and another 1 is to tap on the enemy). It works when the distance to our enemy is short.
3. Act immediately after picking up the enemy’s loots or close it. This is because the enemies won’t move after the battle in approximately 0.5 second.
4. This method can be easily performed if we can move to the enemy directly.
5. For the enemies which are not directly faced, we need the right timing on tapping…
Sometimes we also need to be VERY CAREFUL on this.
1. Not to fall into enemy’s ‘traps’ (attacked by 2 or more foes).
One more part is all enemies will move in only one direction, such as wolves (excluding the bats and the aggressive bees which move towards you). You can observe them as they walk much faster than others in early game.
This method can actually help in the earlier game, but I don’t know is it available in the later game. Hope this works to everyone!
v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Preliminary Strike
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Re: Preliminary Strike
Might be easier than that.
During my extensive grind (early as well as end game), I observed that it is far less likely to get attacked (therefore execute a preliminary strike) if you attack right after this (or all orher) enemies moved.
It does not work always, but I had the feeling it helped alot, therefore reducing a lot of risk and damage.
During my extensive grind (early as well as end game), I observed that it is far less likely to get attacked (therefore execute a preliminary strike) if you attack right after this (or all orher) enemies moved.
It does not work always, but I had the feeling it helped alot, therefore reducing a lot of risk and damage.
Andor's "Vanilla" Bro
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Re: Preliminary Strike
But sometimes I think it is unfair for the minions, as we already have the preliminary strike against bosses. Don't know will the devs modify it.
- rijackson741
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Re: Preliminary Strike
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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- android_version: 8.0
Re: Preliminary Strike
Oh I thought the chance is like 75%. Thanks for the information!
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- VIP
- Posts: 1353
- Joined: Tue Feb 08, 2011 7:05 am
- android_version: 7.0
Re: Preliminary Strike
I believe the 75% is the chance of fleeing with no Evasion skill, also reduced by 5% per Evasion skill.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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- Posts: 4
- Joined: Wed May 13, 2020 5:29 pm
- android_version: 8.0
Re: Preliminary Strike
There is still the 5% fail to flee when we have maximized the skill. But I seldom run away from enemies, except it's done carelessly. So the main use of the Evasion skill for us is the first attack.
As rijackson741 posted, we just need to get to level 3 of the skill if we want to get the best benefit from the effect. The fourth one will only aid in running away from the enemies.
This skill helps the characters who play full offensive style to one shot the enemies. However, it's very dangerous in Arulir Mountain if your block chance is very low.
If mistakes are done in permadeath mode, ouch!
As rijackson741 posted, we just need to get to level 3 of the skill if we want to get the best benefit from the effect. The fourth one will only aid in running away from the enemies.
This skill helps the characters who play full offensive style to one shot the enemies. However, it's very dangerous in Arulir Mountain if your block chance is very low.
If mistakes are done in permadeath mode, ouch!
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- Posts: 274
- Joined: Thu May 19, 2016 5:04 am
- android_version: 10 - Android 10
Re: Preliminary Strike
Well, the flee chance can get very important in permadeath mode, too. Though, 16 levels of evasion (4 skill points) is quite alot. Therefore I guess lvl 3 should suffice for PD mode as well, and go with 90% flee chance.
Andor's "Vanilla" Bro