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Re: Monster Kill Count
Posted: Fri Dec 23, 2011 12:15 am
by Mino
+1
The quest-related ideas are good too, but I'd be happy to have it just to get an exact count when trying to get a Legendary or Extraordinary item, instead of relying on an estimate with the counter items.
Re: Monster Kill Count
Posted: Fri Dec 23, 2011 6:00 am
by lady black
I will add my vote to being able see this information directly instead of counting small rocks, or sparkling polished gems, etc. As far as getting something special, I still think that after you have killed 3, 4, or 5 times the drop-rate number (the 10,000 or 5,000 therefore 30,000-50,000 or 15,000-25,000) you should get the L or E item. If you keep killing them after that, then have special rewards as suggested.
Re: Monster Kill Count
Posted: Fri Dec 23, 2011 9:06 am
by Chest_Rockfield
I like the idea of getting the item if you kill Xx the number one should need to have killed.
Re: Monster Kill Count
Posted: Fri Dec 23, 2011 12:32 pm
by ncer
I proposed a way of setting an upper limit for kills required for rare items here:
http://andorstrail.com/viewtopic.php?p=7498#p7498
ncer wrote:I think the chance of getting a RoLS should be increased to avoid this kind of situation, or possibly a cap could be put on it, a cute way to do it might be to slightly increase the chance of getting it every time you kill one of those monsters? You won't notice the change from 1:10.000 to 1:9.999, but continue that for every kill and you've got a nice upper limit of 10.000 kills.
Of course if you want to set a max of 20.000 instead you would go from 1:10.000 to 1:9.999,5 etc. The math on this should not be too hard to figure out for any max amount of kills you want to be required even when incorperating the magic finder skill.
As for showing the kills stats, great!
Re: Monster Kill Count
Posted: Fri Dec 23, 2011 5:40 pm
by Kardinaal
Indeed, wonderful sugestion. Maybe a general stat page and a resettable one so you can see how much you grinded since pressing reset, would be nice for statistics on drops...
Re: Monster Kill Count
Posted: Fri Dec 23, 2011 8:33 pm
by Chest_Rockfield
I suggested a while back a "trip odometer" type function that could tally experience and be reset at will. Putting it under the "Stats" tab would be perfect!
Re: Monster Kill Count
Posted: Sat Dec 24, 2011 12:29 am
by Pyrizzle
lady black wrote:I will add my vote to being able see this information directly instead of counting small rocks, or sparkling polished gems, etc. As far as getting something special, I still think that after you have killed 3, 4, or 5 times the drop-rate number (the 10,000 or 5,000 therefore 30,000-50,000 or 15,000-25,000) you should get the L or E item. If you keep killing them after that, then have special rewards as suggested.
I remember seeing a suggestion like this before, i really do like this idea. +1
Re: Monster Kill Count
Posted: Sat Dec 24, 2011 9:47 am
by ncer
See a few posts up where I linked to the suggestion I made previously

.
Re: Monster Kill Count
Posted: Mon Jan 02, 2012 8:45 pm
by lady black
Yes, yes, yes. I am very curious to know how many gargoyle trainers and masters I actually killed to get my rings of lesser shadow. I know the approximate number from the rock count, but would really like an accurate count. (I would have liked it even more before I got the first ring.)
Re: Monster Kill Count
Posted: Mon Jan 02, 2012 11:23 pm
by Chest_Rockfield
Is there hope this will be included in the next update?