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Re: store bought rare items, not so rare...

Posted: Wed Oct 17, 2012 12:56 pm
by Wyrmspawn
Sorry. My bad, didn't read thoroughly before posting. :oops:

Re: store bought rare items, not so rare...

Posted: Fri Oct 19, 2012 4:20 am
by Pyrizzle
Wyrmspawn wrote:Sorry. My bad, didn't read thoroughly before posting. :oops:
No worries Wyrmspawn! :mrgreen:

There are some interesting ideas here:

Anyone with opinions? Thoughts? Ideas?

Re: store bought rare items, not so rare...

Posted: Fri Oct 19, 2012 4:14 pm
by Sarumar
+1, nice ideas here. How about if there are only some small chance that merchat have rare item ?

Re: store bought rare items, not so rare...

Posted: Fri Oct 19, 2012 4:28 pm
by Ian
+1 nice ideas here!
But would that mean that we only can buy one Villians Ring at one time? Maybe we can make a restocking system. For example, if the item is rare or extraordinary, the shopkeepers should restock it after a big amount of time.

Re: store bought rare items, not so rare...

Posted: Fri Oct 19, 2012 7:43 pm
by SuFiC8
Ian wrote:+1 nice ideas here!
But would that mean that we only can buy one Villians Ring at one time? Maybe we can make a restocking system. For example, if the item is rare or extraordinary, the shopkeepers should restock it after a big amount of time.
You raise a good point with the rings... I'm in favor of the shop not always having the items available .... you could still obtain 2 rings, but you would have to keep checking in to see if the merchant had the goods...

Re: store bought rare items, not so rare...

Posted: Sat Oct 20, 2012 12:17 am
by Pyrizzle
Ian wrote:+1 nice ideas here!
But would that mean that we only can buy one Villians Ring at one time? Maybe we can make a restocking system. For example, if the item is rare or extraordinary, the shopkeepers should restock it after a big amount of time.
Simple solution:

Have the vendors only have 2 of the villain's rings in stock. After you buy the 2nd one no more would be available to you.
SuFiC8 wrote:You raise a good point with the rings... I'm in favor of the shop not always having the items available .... you could still obtain 2 rings, but you would have to keep checking in to see if the merchant had the goods...
Interesting idea, but once again it would be easy to break the system if you rest and the timer gets reset. (could always make it so resting has no effect on the timer if needed)

Re: store bought rare items, not so rare...

Posted: Tue Oct 23, 2012 9:38 am
by Wyrmspawn
That would be a nightmare... I think that store-brought items should just increase in value or something every time you buy one. OR maybe when it restocks, it's on a %chance that it will appear, and this %chance will be affected by the new skill truseted friend. (See ideas and future development)

Re: store bought rare items, not so rare...

Posted: Wed Oct 24, 2012 4:16 am
by Pyrizzle
I'm not a fan of the idea that there is a chance for an item to be in stock. Too many ways to break the system ( like resting to restock ).

I'd prefure if there was a limit to what rares are in stock that there would only be so many available and once they are all sold there are no more (if they are rare why would a store be able to constantly be able to get more and more ?)

Re: store bought rare items, not so rare...

Posted: Tue Oct 30, 2012 4:12 pm
by Darkwolf
Pyrizzle wrote:I'm not a fan of the idea that there is a chance for an item to be in stock. Too many ways to break the system ( like resting to restock ).

I'd prefure if there was a limit to what rares are in stock that there would only be so many available and once they are all sold there are no more (if they are rare why would a store be able to constantly be able to get more and more ?)
I have to disagree with this. I've always LOATHED random store inventories. They subtract fun from a game for me.

Diminishing and/or (randomly) restocking store inventories are annoying as well.