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Hard Hit

A place for general discussion about the content and gameplay of Andor's Trail.

What should Hard Hit do?

Lower Max (0-1 damage)
0
No votes
Unchanged (0-2 damage)
2
5%
Higher Max (0-3 damage)
1
2%
Previous Version (1-1 damage)
2
5%
Higher Base (1-2 damage)
6
14%
Higher Base and Max (1-3 damage)
11
26%
Equal Base (2-2 damage)
10
24%
Much Higher (2-3 damage)
6
14%
Beast (3-3 damage)
4
10%
Other (Please post below)
0
No votes
 
Total votes: 42

User avatar
Tristan
Posts: 54
Joined: Mon Oct 29, 2012 3:53 pm
android_version: 14 - Android 14

Re: Hard Hit

Post by Tristan »

Within the current combat system I'd suggest Hard Hit should be worth at least two level-ups to bring it in line with Weapon Accuracy & Dodge, so my vote is for 2-2.

Assuming the new combat system applies a weapon-specific percentage of base damage on each hit, perhaps Hard Hit could change as well and augment the percentage rather than increase the base. Maybe a 5% increase per skill level, capped at 5 levels? So a dagger that delivers 50% of base damage per hit would deliver 62.5% at the 5th skill level, a short sword that delivers 100% of base damage would deliver 125% at the 5th skill level, etc.
Lvl: 408, XP: 1244225995, Gold: 10133592
RoLS: 9, ElyR: 14, RoL: 9, HoF: 9, YN: 8
ChaR: 80, GoLF: 75, ShaF: 80, SRoV: 73, VSH: 84,
WMC: 74, GoW: 77, BD: 74, HS: 75, WoB: 78
HP: 5641, AC: 583, AD: 248-267, AP: 4, BC: 521
Duke
VIP
Posts: 559
Joined: Sun Nov 25, 2012 8:10 pm
android_version: 6.0 - Marshmallow
Location: Minneapolis, MN

Re: Hard Hit

Post by Duke »

Great posts and takes everyone. And along the lines of what Tristan is saying since the game is beta, we need to take a look at the data today, but I really like what he says about changing the skill to fit what is hopefully coming soon, a new combat system.
I did find an old thread that talked about the Hard Hit debate as well.
http://andorstrail.com/viewtopic.php?f=2&t=1764#p18524
Oh and my vote for today's system is for higher base and max 1-3. I tried to think of it in terms of what would make me take the Hard Hit skill, other than as a requirement of other skills, such as cleave.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
User avatar
fiernaq
Posts: 695
Joined: Fri Mar 16, 2012 3:49 pm
android_version: 2.3 - Gingerbread

Re: Hard Hit

Post by fiernaq »

Would be nice to see more than 14 votes. Anyone else have an insightful opinion they'd like to share?
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
User avatar
Oet
Posts: 219
Joined: Fri Nov 01, 2013 5:03 pm
android_version: 4.1 - Jellybean
Location: Sweden

Re: Hard Hit

Post by Oet »

1-1 is the one I like most. But I guess 2-2 is the most balanced.
Oet:
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1

Last updated 22/01-14
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Hard Hit

Post by Pyrizzle »

I actually really don't care either way.... I still consider spending a skill point (Which are very valuable) on something that you can get from a regular level up to be a waste.

But that's just one person's opinion.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
randerthall
Posts: 112
Joined: Thu Feb 07, 2013 12:25 pm
android_version: 4.1 - Jellybean

Re: Hard Hit

Post by randerthall »

Honestly, it doesn't matter to me. I just took HH to get cleave. IMHO its not that great a skill but with the 0-2 ratio its on right now, it still improves average damage potential. Just because your minimum damage output didn't change, it doesn't mean its that bad :mrgreen:
Level 108*
HP:169 AC:348% AD:63-78 CHS:-24 DR:1 BC:208%
WA2 HH2 DO2 MC6 CS2 IF1 MF2 1HSPro1 L.ArmPro3 FS:DW2 S:DW1 CL2 EV3

UPDATED: 02/01/2014

*Blackwater Gear with ROL, 2 ROLS, E. Combat Boots & Gloves
User avatar
Oet
Posts: 219
Joined: Fri Nov 01, 2013 5:03 pm
android_version: 4.1 - Jellybean
Location: Sweden

Re: Hard Hit

Post by Oet »

I changed my vote from 1-1 to 1-3, since I changed my mind about this skill.
Oet:
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1

Last updated 22/01-14
User avatar
fiernaq
Posts: 695
Joined: Fri Mar 16, 2012 3:49 pm
android_version: 2.3 - Gingerbread

Re: Hard Hit

Post by fiernaq »

I actually based my 1-3 vote on the current Weapon Accuracy skill. WA gives +12 AC which is 2 and 2/5 levels worth of AC... just slightly over 2 levels worth. At 1-3 AD, the max AD added is 3 levels worth while the min AD added is 1 level worth which makes the entire skill.... just slightly over 2 levels worth. This should effectively make WA and HH both "worth the same" even if different people may want one or the other more for their particular build.
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
User avatar
Oet
Posts: 219
Joined: Fri Nov 01, 2013 5:03 pm
android_version: 4.1 - Jellybean
Location: Sweden

Re: Hard Hit

Post by Oet »

fiernaq wrote:I actually based my 1-3 vote on the current Weapon Accuracy skill. WA gives +12 AC which is 2 and 2/5 levels worth of AC... just slightly over 2 levels worth. At 1-3 AD, the max AD added is 3 levels worth while the min AD added is 1 level worth which makes the entire skill.... just slightly over 2 levels worth. This should effectively make WA and HH both "worth the same" even if different people may want one or the other more for their particular build.
The best point made so far, and something that should be considered when applying numbers to skill-ups.

+1
Oet:
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1

Last updated 22/01-14
DR_Joe
Posts: 2
Joined: Tue Jan 28, 2014 7:35 pm
android_version: 4.3

Re: Hard Hit

Post by DR_Joe »

Look at dodge and weapon accuracy, dodge is 3 level worth, weapon accuracy slightly less than 3 levels worth. Hard hit should be on similar level with these two skills.
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