Main one will be mostly self-serving and go for whatever choices provide the most XP or chance to kill someone.
Side with Vacor (want to see if he ever opens the rift), sell the family dagger, side with BWM Settlement (to get the barbed dagger and Sword of Shadow's Rage), kill the sheep, kill the art thieves, deliver the fake swords, kill Buceth, keep the helmet, kill the rats but then also kill the witch (I'm going to stick with a critical hit build for this character so I want the feathered hat).
Game 2 will be "good" and lawful taking the side of Feygaurd Lord Geomyr - side with Unzel (even though Feyguard is also anti-Shadow, opening a rift seems more dangerous and unlawful), side with Prim (they're really both bad but Prim seems more helpless), return the family dagger to its rightful place, leave the sheep alone, kill the art thieves, deliver the real swords, kill Buceth, purfiy the helmet, let the rats live and kill the witch.
Game 3 will be twisted and unlawful taking the side of Nor and The Shadow - side with Unzel (stopping Vacor is probably the only thing the guards and followers of the Shadow would agree on), side with BWM, sell the dagger, kill the sheep, not report the art thieves, deliver the fake swords, not report Buceth, keep the helmet, kill the rates and side with the witch.
I also plan to do the BWM and Prim quests last so I can split game 2 and 3 off again for kill the opposing town's leader or letting them run away.
Going to be a fun week!
