Evasion: I think with the NPCs becoming smarter in the future (movement during combat) that evasion causing NPCs to not seeing/persueing while you are already in combat or within their line of sight you seems unrealiztic, combat is noisy and messy; it would be very hard for another guard to not hear your weapons clanging together as you both battle for your very lives.
Mad P wrote: Agree, when you're already in combat there's no hiding anymore. But before you're engaged in combat Evasion can give some stealth-like effects: monsters won't notice you're there (and maybe Evasion could even be adjusted that you're able (x%) to pass a BLOCKING monster unnoticed.
Now that I think of it, I think we need a new skill to counteract the new monster intelligence and drive away the masses. Something like FEAR
Pyrizzle wrote: Or something like uncanny dodge?
For XXap you have a XX% chance to move thru the NPC (Appearing on the space on the other side of the NPC)
Mad P: UNCANNY DODGE! a new high level skill, that's it! Not only this will be a very cool


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Pyrizzle wrote: Visability would be a realy hard one, but i do think that it could be possible. Some NPCs can be made to move to combat if you are in a fight with one of the NPCs Kin (swarming mobs)
Mad P: so the wolves wouldn't care a bit as long as you're fighting wasps and snakes, but strike one of their own and the pack won't stop until you're toast

Maybe even the wolves on adjacent maps should be alerted?

"When he finally fled the wolves and left the area, he didn't notice until it was too late that he was surrounded again. This time, there was no escape..."
