Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
New weapon idea
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- Posts: 462
- Joined: Sun Jun 03, 2012 2:20 am
- android_version: 3.0
- Location: In the dark.
Re: New weapon idea
I remember chuckling to myself as I read that one; but if it was really implemented, who would drop it? We can hardly fight lord Geomyr without altering the storyline of the main quest.
Hey guys, I'm back.
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: New weapon idea
Ok before I post me weapon ideas I gotta ask this. If I post a picture of a weapon that I physicaly own, can the dev team take that picture and turn it into an item that we can obtain in the game?
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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- Posts: 462
- Joined: Sun Jun 03, 2012 2:20 am
- android_version: 3.0
- Location: In the dark.
Re: New weapon idea
It wouldn't be the same; it would become a cartoon, because a real life picture probably wouldn't fit well into an old-school game. But yeah, I think they would consider.
Hey guys, I'm back.
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: New weapon idea
In that case I will post the pics and tell me what you think. There both daggers.
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Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
- nyktos
- VIP
- Posts: 3463
- Joined: Wed Sep 14, 2011 5:38 pm
- android_version: 7.1 - Nougat
- Location: Nor City, Dhayavar
Re: New weapon idea
they appear more decorative than functional...
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: New weapon idea
In the hands of a marine anything is a weapon.
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
- Antison
- Posts: 5341
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: New weapon idea
If you're a marine, then I'm the starting first baseman for the Red Sox.sorrow wrote:In the hands of a marine anything is a weapon.
"A home without a beagle is just a house"
- nyktos
- VIP
- Posts: 3463
- Joined: Wed Sep 14, 2011 5:38 pm
- android_version: 7.1 - Nougat
- Location: Nor City, Dhayavar
Re: New weapon idea
i would go as far as saying that a Marines hands ARE weapons!
crazy bunch of madmen, those people...
[God bless our Troops!]
edit: yes, we could draw up weapons that look like that...
sounds like fun - i might post a couple later tonight if i get some free time?
crazy bunch of madmen, those people...
[God bless our Troops!]
edit: yes, we could draw up weapons that look like that...
sounds like fun - i might post a couple later tonight if i get some free time?
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: New weapon idea
For sure and semperfi!
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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- Posts: 56
- Joined: Sat Sep 21, 2013 10:24 pm
- android_version: 4.3
Re: New weapon idea
I think that when hero goes for a walk and suddenly finds BFG just laying untouched in the grass spoils the game's spirit. At least as I see it.
The player is just a part of the world, one of others, not the Chosen one nor son of gods, he survives and wins thanks to his mind, communicative and battle skills. Not because he has BFG, but because he knows how to use better from ordinary knife or qualitative solder's sword. And of course legendary weapon becomes powerful in his hands. But this weapon should not automatically convert milkmaid into universal soldier. I'm not against legendary weapon, but want to point, it should at least take an effort to receive it. Killing snakes to collect meet than sell it for gold coins to buy your first hardened steel sword so you can at least leave your village to search for your brother is really epic effort compared to finding some right NPC on the road. There should be at least some history with recovering might of this weapon, or putting pieces together. Weapon should encourage more different battle tactics: fast but weak, strong but slow, offensive, defensive, critical, retreative. Not just add X dmg or AC.
I like very much how daggers are made in the game. I looked only on daggers because of current build. How player should chose between cons and pros, count steps in battle and damage. This makes every decision valuable and competitive.
Every character wants to gain more power, but at the same time there is no better way to spoil the joy of game than give a cheat code to the player.
The player is just a part of the world, one of others, not the Chosen one nor son of gods, he survives and wins thanks to his mind, communicative and battle skills. Not because he has BFG, but because he knows how to use better from ordinary knife or qualitative solder's sword. And of course legendary weapon becomes powerful in his hands. But this weapon should not automatically convert milkmaid into universal soldier. I'm not against legendary weapon, but want to point, it should at least take an effort to receive it. Killing snakes to collect meet than sell it for gold coins to buy your first hardened steel sword so you can at least leave your village to search for your brother is really epic effort compared to finding some right NPC on the road. There should be at least some history with recovering might of this weapon, or putting pieces together. Weapon should encourage more different battle tactics: fast but weak, strong but slow, offensive, defensive, critical, retreative. Not just add X dmg or AC.
I like very much how daggers are made in the game. I looked only on daggers because of current build. How player should chose between cons and pros, count steps in battle and damage. This makes every decision valuable and competitive.
Every character wants to gain more power, but at the same time there is no better way to spoil the joy of game than give a cheat code to the player.
lvl: 34, HP: 79, AC: 231%, AD: 19-27, AP: 2/12, BC: 22%, Move Cost 4
Equipment: QsD, JoF, Villian's ring2, Villian's armor, HPG, Coward's boots, Fine green hat, Wooden defender
Skills: IF2, Ev3, Re1, CS2
Equipment: QsD, JoF, Villian's ring2, Villian's armor, HPG, Coward's boots, Fine green hat, Wooden defender
Skills: IF2, Ev3, Re1, CS2