New weapon Idea.
Two handed weapon
Devastation
AP cost: 10
Attack damage: 70-75
Attack chance: -100
Block chance: -100
On every miss, - 5 hp
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
New weapon idea
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New weapon idea
Hey guys, I'm back.
- Antison
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Re: New weapon idea
Why would you want to use such a weapon? By the time your hero was strong enough to withstand the -100% on BC and AC, he should not need the additional AD.
Maybe such a weapon would be needed if some NPC was immune to hits from mortal weapons. Otherwise, I don't see myself using such a weapon.
EDIT: This might be great for grinding. But only at a very high level.
Maybe such a weapon would be needed if some NPC was immune to hits from mortal weapons. Otherwise, I don't see myself using such a weapon.
EDIT: This might be great for grinding. But only at a very high level.
"A home without a beagle is just a house"
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Re: New weapon idea
Seems like a fun weapon for high level players but instead of the 70–75 AD, how about this?
Base AD: 50
equipping this item causes player condition: mass devastation
on hit: 50% chance that 2x existing AD will be inflicted on all adjacent targets
(borrowing the skill idea for hitting multiple enemies at once:
http://andorstrail.com/viewtopic.php?f=4&t=2386)
It would still be too costly for lower level players but would be useful after the monster movement changes expected in the next update. The other stats are good the way you suggested. I especially like that you lose HP for missing, like it's such a heavy weapon if you do an empty swing it's really tiring.
Base AD: 50
equipping this item causes player condition: mass devastation
on hit: 50% chance that 2x existing AD will be inflicted on all adjacent targets
(borrowing the skill idea for hitting multiple enemies at once:
http://andorstrail.com/viewtopic.php?f=4&t=2386)
It would still be too costly for lower level players but would be useful after the monster movement changes expected in the next update. The other stats are good the way you suggested. I especially like that you lose HP for missing, like it's such a heavy weapon if you do an empty swing it's really tiring.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
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Re: New weapon idea
I had come up with a weapon idea simular to this one a while back (one sec let me find it, i hid it somewhere in my PMs lol)
Soulsucking Sword
AP: 5
AC: -20% (i think i like -30% better)
AD: 10-15
BC: 0
Actor Condition:
1) On each swing it drains you for 2HP
2) On each swing you hit on, you gain 3HP
Soulsucking Sword
AP: 5
AC: -20% (i think i like -30% better)
AD: 10-15
BC: 0
Actor Condition:
1) On each swing it drains you for 2HP
2) On each swing you hit on, you gain 3HP
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
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Re: New weapon idea
Devastation:
Altered stats:
Devastation
AP cost: 10
Attack damage: ?
Attack chance: -80
Block chance: -50
On hit: One-hit KO
On miss: -6 hp
On swing: -1 hp
Altered stats:
Devastation
AP cost: 10
Attack damage: ?
Attack chance: -80
Block chance: -50
On hit: One-hit KO
On miss: -6 hp
On swing: -1 hp
Hey guys, I'm back.
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New weapon idea
Weapon: soul stealer
Conditions: black water misery
Vampirism
Damage: 0-1
Stats:
-20 ad
-30 ac
-30 bc
Vampirism: converts damage to experience. Can not exceed maximum life total of monster.
Conditions: black water misery
Vampirism
Damage: 0-1
Stats:
-20 ad
-30 ac
-30 bc
Vampirism: converts damage to experience. Can not exceed maximum life total of monster.
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Re: New weapon idea
I like the idea of a weapon that adds more XP since my main goal right now is mostly just leveling up, but I'm not clear on how this would work.
Do you get extra XP on each successful hit? Would the XP equal the amount of damage you cause, and then you also get the standard XP from the kill?
Since this seems to be aimed at mid to high level, I'd suggest making the attack cost 5AP (since it will cause Blackwater Misery).
And maybe the mods can revise the 2 recent New Weapon idea topics to include the name of the suggested weapon?
Do you get extra XP on each successful hit? Would the XP equal the amount of damage you cause, and then you also get the standard XP from the kill?
Since this seems to be aimed at mid to high level, I'd suggest making the attack cost 5AP (since it will cause Blackwater Misery).
And maybe the mods can revise the 2 recent New Weapon idea topics to include the name of the suggested weapon?
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
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- Posts: 180
- Joined: Wed Jun 13, 2012 1:38 am
- android_version: 2.2
Re: New weapon idea
1. I agree. I like the idea of more experience for high end players. That's the reason for the negative stats.Mino wrote:I like the idea of a weapon that adds more XP since my main goal right now is mostly just leveling up, but I'm not clear on how this would work.
Do you get extra XP on each successful hit? Would the XP equal the amount of damage you cause, and then you also get the standard XP from the kill?
Since this seems to be aimed at mid to high level, I'd suggest making the attack cost 5AP (since it will cause Blackwater Misery).
And maybe the mods can revise the 2 recent New Weapon idea topics to include the name of the suggested weapon?
2. Yes and yes. The experienced gained from the weapon cannot exceed the hp of the mob.
3. The rest is up in the air. I might have gone with 6 ap so that 3 attacks per turn is not possible. As another negative side effect of this weapon
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Re: New weapon idea
hahaha that is a crazy weapon!!! I think it's AD should be 0Wyrmspawn wrote:Devastation:
Altered stats:
Devastation
AP cost: 10
Attack damage: ?
Attack chance: -80
Block chance: -50
On hit: One-hit KO
On miss: -6 hp
On swing: -1 hp
![Laughing :lol:](./images/smilies/icon_lol.gif)
that -80AC and -50BC would be hard to overcome, and would get even tougher when infected by the spiders. 0.o
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
-
- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: New weapon idea
You got it!Mino wrote:And maybe the mods can revise the 2 recent New Weapon idea topics to include the name of the suggested weapon?
OP: great idea for a weapon. Seems like a few of the details still needs to be worked on.
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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