Map

A place for general discussion about the content and gameplay of Andor's Trail.
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Somerat
Posts: 32
Joined: Wed Nov 16, 2011 6:59 pm
android_version: 6.0 - Marshmallow
Location: Minneapolis Area

Map

Post by Somerat »

Here's a map I've been working on.
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Former President of the too cool for RoLS Club!

5825 Rocks (MF-0) and finally a RoLS!!

Lvl: 62, XP: 4457999, Gold: 618336, RoLS: 2, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 106, AC: 197%, AD: 35-45, AP: 3, CC: 16%, CM: -, BC: 122%, DR: 0
Pyrizzle
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Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Map

Post by Pyrizzle »

Great Map Somerat! That must have been alot of work. Awesome job!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Somerat
Posts: 32
Joined: Wed Nov 16, 2011 6:59 pm
android_version: 6.0 - Marshmallow
Location: Minneapolis Area

Re: Map

Post by Somerat »

I'm slightly addicted to AT! :D
Former President of the too cool for RoLS Club!

5825 Rocks (MF-0) and finally a RoLS!!

Lvl: 62, XP: 4457999, Gold: 618336, RoLS: 2, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 106, AC: 197%, AD: 35-45, AP: 3, CC: 16%, CM: -, BC: 122%, DR: 0
Chest_Rockfield
Posts: 530
Joined: Thu Jul 07, 2011 1:05 am
android_version: 2.3 - Gingerbread
Location: Impeached former President of the Too cool for a RoLS Club. ;)

Re: Map

Post by Chest_Rockfield »

We all are... I started making a map for the blacked out maze in the cave below BWM, but I did it on graph paper by hand.
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
theGleep
Posts: 38
Joined: Tue Oct 25, 2011 4:52 pm
android_version: 3.1 - Honeycomb
Location: West Valley City, Utah, USA, Earth
Contact:

Re: Map

Post by theGleep »

I've been working on maps, too...a bit of a different approach for me...

http://thegleep.com/index.php?title=And ... %27s_Trail

I haven't built up to a full-world map, yet. But I'll get there!
Pyrizzle
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Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Map

Post by Pyrizzle »

theGleep wrote:I've been working on maps, too...a bit of a different approach for me...

http://thegleep.com/index.php?title=And ... %27s_Trail

I haven't built up to a full-world map, yet. But I'll get there!
Great work! I have been wanting a map made from the Tiled Maps.

Awesome Job! I can't wait to see the final world map
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
Somerat
Posts: 32
Joined: Wed Nov 16, 2011 6:59 pm
android_version: 6.0 - Marshmallow
Location: Minneapolis Area

Re: Map

Post by Somerat »

I pretty low tech but those are the maps I was looking for. Great job. I love them!!
Former President of the too cool for RoLS Club!

5825 Rocks (MF-0) and finally a RoLS!!

Lvl: 62, XP: 4457999, Gold: 618336, RoLS: 2, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 106, AC: 197%, AD: 35-45, AP: 3, CC: 16%, CM: -, BC: 122%, DR: 0
theGleep
Posts: 38
Joined: Tue Oct 25, 2011 4:52 pm
android_version: 3.1 - Honeycomb
Location: West Valley City, Utah, USA, Earth
Contact:

Re: Map

Post by theGleep »

Yeah...me, too :)
Bornain
Posts: 160
Joined: Sat Sep 03, 2011 10:48 pm
android_version: 2.3 - Gingerbread

Re: Map

Post by Bornain »

Great work. :D
Bornain lvl: 47
RoLS: 1, ElyR: 0, RoL: 0


Wilfred lvl 8
theGleep
Posts: 38
Joined: Tue Oct 25, 2011 4:52 pm
android_version: 3.1 - Honeycomb
Location: West Valley City, Utah, USA, Earth
Contact:

Re: Map

Post by theGleep »

Okay! The worldmap is all done.

In building it, I've found a few things to note:

* the alignment of tiles between submaps (?blocks?) is unreliable - sometimes there is a one-tile overlap between blocks, and sometimes there is no overlap.
** This is causing the section of map below fallhaven doesn't line up with fallhaven
** it is likely that this is also causing some of blackwater mountain to overlap the river

* Blackwater mountain is too close to the rest of the map
** maybe the "wilderness" maps are on a much larger scale than the blackwater mountain/civilization maps are? How can we tell what that scale is when we're map-making?
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