The only problem: It's annoying to close the loot box every space you move, unless you pick them up along the way but then your path isnt marked anymore.
Dark rooms are a thing i would like to see more of in the future.
v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Map
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- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Map
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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- Antison
- Posts: 5284
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Map
+1 on both comments. Although canceling the loot pickup is still easier than having a map in your back pocket.Pyrizzle wrote:The only problem: It's annoying to close the loot box every space you move, unless you pick them up along the way but then your path isnt marked anymore.
Dark rooms are a thing i would like to see more of in the future.
"A home without a beagle is just a house"
- nyktos
- VIP
- Posts: 3463
- Joined: Wed Sep 14, 2011 5:38 pm
- android_version: 7.1 - Nougat
- Location: Nor City, Dhayavar
Re: Map
omg!!!
you guys are killing me tonight!
LOVE the map postings too!
you guys are killing me tonight!
LOVE the map postings too!
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Map
I cast magic missle at the darkness!!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
- last_pawn
- Posts: 42
- Joined: Sun Jan 01, 2012 1:04 am
- android_version: 4.0
- Location: Dulien Road
Re: Map
I turn my bag of holding inside out, wrap it around me and walk through the dungeon wall.
Commander of the Archer's of the Frog
Level: 50, Gold: 65269 WA 1 D 1 BS 1 CS 2 QL 1 IF 3 R 2 MF 1
Level: 25, Gold: 7940 QL 2 IF 2 MF 2
RoLS: 1, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0. Combined!
Level: 50, Gold: 65269 WA 1 D 1 BS 1 CS 2 QL 1 IF 3 R 2 MF 1
Level: 25, Gold: 7940 QL 2 IF 2 MF 2
RoLS: 1, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0. Combined!
- qTzal
- Posts: 36
- Joined: Tue Dec 27, 2011 7:41 am
- android_version: 9.0 - Pie
Re: Map
Back on old text Rouge if you had a potion of blindness and drank it you went blind.phydeaux wrote:"why do you wanna cast magic missile? there's nothing for you to attack here."
Duh.
BUT,
if you threw it at a monster and made a hit then the monster behaved as if it was blind.
The old Rouge's "Wand of Light" would light a room, fizzle on hallways but have no effect on monsters.
In reality you could achieve the the same lighting effect with a M583 White Star Parachute Cartridge often seen lighting movie combat scenes as it slowly drifts down.
Add the magical ability to have a flare hover without a chute and you have a basic "Wand of Light".
If you then shot it at some monster you would likely cause some damage and apply a stun or blindness combat penalty.
In this case I'm suggesting that an Andor's Trail wand of light could cause full visibility within say an 8 to 15 tile radius of the empty target square and maybe only last about 10 minutes.
If shot at a monster:
- target rolls for damage vs BC (1d6 to 1d20)
- "flash bulb" blindness for 5 rounds (-100% AC)
- all immediately adjacent monsters and PC should roll vs BC for same preceding blindness.
Rouge's graphics were simple monochrome ASCII characters but if you played long enough you could find all sorts of unexpected game play hiding in the code.