v0.8.10 (BWM fill) released to Google Play!

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Map

A place for general discussion about the content and gameplay of Andor's Trail.
Pyrizzle
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Re: Map

Post by Pyrizzle »

The only problem: It's annoying to close the loot box every space you move, unless you pick them up along the way but then your path isnt marked anymore.

Dark rooms are a thing i would like to see more of in the future.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Antison
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Re: Map

Post by Antison »

Pyrizzle wrote:The only problem: It's annoying to close the loot box every space you move, unless you pick them up along the way but then your path isnt marked anymore.

Dark rooms are a thing i would like to see more of in the future.
+1 on both comments. Although canceling the loot pickup is still easier than having a map in your back pocket.
"A home without a beagle is just a house"
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qTzal
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android_version: 9.0 - Pie

Re: Map

Post by qTzal »

Pyrizzle wrote:Dark rooms are a thing i would like to see more of in the future.
Especially if I can purchase a Staff of Light Dark Room (3 * charges to use as blindness(5 rounds) vs saving throw)
Lvl: 58, XP: 3,500,299 , Gold: 103,903, BM potions: <400
RoLS: 1(@1200 rocks) , ElyR: 0, RoL: 0
HP: 180, AC: 237%, AD: 20-31, AP: 12, CC: 9%, CM: 1.0, BC: 225%, DR: 2
phydeaux
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Location: Gargoyle cavern, blindly hacking mobs to pieces till I find a rols!
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Re: Map

Post by phydeaux »

lol,
"why do you wanna cast magic missile? there's nothing for you to attack here."
"I'm attacking the darkness!"
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nyktos
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Re: Map

Post by nyktos »

omg!!!

:lol:

you guys are killing me tonight!

:D

LOVE the map postings too!
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Pyrizzle
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Re: Map

Post by Pyrizzle »

I cast magic missle at the darkness!! :ugeek:
:lol:
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
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Antison
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android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: Map

Post by Antison »

Pyrizzle wrote:I cast magic missle at the darkness!! :ugeek:
:lol:
Sounds like a personal problem.
"A home without a beagle is just a house"
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last_pawn
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Location: Dulien Road

Re: Map

Post by last_pawn »

I turn my bag of holding inside out, wrap it around me and walk through the dungeon wall.
Commander of the Archer's of the Frog

Level: 50, Gold: 65269 WA 1 D 1 BS 1 CS 2 QL 1 IF 3 R 2 MF 1
Level: 25, Gold: 7940 QL 2 IF 2 MF 2

RoLS: 1, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0. Combined!
phydeaux
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Re: Map

Post by phydeaux »

roflmao!!! bag of holding... I GOT A 4!














Unfortunately it was a D-20
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qTzal
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Re: Map

Post by qTzal »

phydeaux wrote:"why do you wanna cast magic missile? there's nothing for you to attack here."
Back on old text Rouge if you had a potion of blindness and drank it you went blind.
Duh.

BUT,
if you threw it at a monster and made a hit then the monster behaved as if it was blind.

The old Rouge's "Wand of Light" would light a room, fizzle on hallways but have no effect on monsters.
In reality you could achieve the the same lighting effect with a M583 White Star Parachute Cartridge often seen lighting movie combat scenes as it slowly drifts down.
Add the magical ability to have a flare hover without a chute and you have a basic "Wand of Light".
If you then shot it at some monster you would likely cause some damage and apply a stun or blindness combat penalty.

In this case I'm suggesting that an Andor's Trail wand of light could cause full visibility within say an 8 to 15 tile radius of the empty target square and maybe only last about 10 minutes.
If shot at a monster:
  • target rolls for damage vs BC (1d6 to 1d20)
  • "flash bulb" blindness for 5 rounds (-100% AC)
  • all immediately adjacent monsters and PC should roll vs BC for same preceding blindness.

Rouge's graphics were simple monochrome ASCII characters but if you played long enough you could find all sorts of unexpected game play hiding in the code.
Lvl: 58, XP: 3,500,299 , Gold: 103,903, BM potions: <400
RoLS: 1(@1200 rocks) , ElyR: 0, RoL: 0
HP: 180, AC: 237%, AD: 20-31, AP: 12, CC: 9%, CM: 1.0, BC: 225%, DR: 2
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