v0.8.10 (BWM fill) released to Google Play!

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Map

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Sarumar
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Re: Map

Post by Sarumar »

digital wrote:OK, it's time for 2nd part of new maps...
It's about 2/3 of the whole new parts of the world, so U can imagine I spent a bit more than one evening on it...
Some of the maps below are clean from monsters, but some arn't, so if sbdy was having time, be my gest...
The maps are rather 'nicknamed', but I hope that doesn't offend the authors.
And yes, they r sliced, because of the hosting's image resolution limit.

east from Loneford
Image => Image
Image => Image => Image
East from Iqhan cave
Image => Image => Image => Image => Image
Image
Underground passage
Image => Image => Image

Bye, AT-maniacs ;)
+1 Impressive... You are gold

...now important thing, if you are not already a member of ata... register your self in instantly :)
Sarumar
..dansing left foot polka with Hirathil

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digital
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Re: Map

Post by digital »

Sarumar wrote: +1 Impressive... You are gold

...now important thing, if you are not already a member of ata... register your self in instantly :)
It wasn't so time consuming, but preparations-tricky:
easy-map-making-recipe:
1. a good shake-phone-to-make-a-screenshot-app when playing
2. a good use of automation functionality in psd

quick explanation:
in first step u get aprox. hundreds of images...
after second step, u get just a few... nice & easy :twisted:
btw, the last update (v0.6.11) got on market on my birthday :mrgreen:

THAT GAME's has just got THAT THING, if u know what I mean...
Lvl66 Exp5.2mln Gold124k
Ac4 HP61 AC301% AD46-57 BC34% DR2 Reg1/r0-3/h3/k (WRoL ASRoV)
Ac3 HP53 AC259% AD46-53 CHS77 CM6.0 CC34% BC55% DR2 Reg1/r (WDotSp AV'sla)
Skills:WA1 MC4 BC4 CS2 QL2 MF2 DBotS1 IB1 (HD'sh NJoF SRcs RRoLSx2 GT'sg FBb'sb)
Sarumar
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Re: Map

Post by Sarumar »

digital wrote:
Sarumar wrote: +1 Impressive... You are gold

...now important thing, if you are not already a member of ata... register your self in instantly :)
It wasn't so time consuming, but preparations-tricky:
easy-map-making-recipe:
1. a good shake-phone-to-make-a-screenshot-app when playing
2. a good use of automation functionality in psd

quick explanation:
in first step u get aprox. hundreds of images...
after second step, u get just a few... nice & easy :twisted:
btw, the last update (v0.6.11) got on market on my birthday :mrgreen:

THAT GAME's has just got THAT THING, if u know what I mean...
Nice birthday gift :) :) And YES, I know what you mean... I love this game !

Happy hunting
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Pyrizzle
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Re: Map

Post by Pyrizzle »

Great work! These maps look great!!!!
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May Elythara bless you and light your path!

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oskarwiksten
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Re: Map

Post by oskarwiksten »

Looks nice!

digital, I love your avatar! Nice work! :D

I'm happy to annonunce that we'll have a working in-game worldmap for v0.6.12, thanks partly to the hard work of hblok here on the forums. I made a quick GooglePlus post about it recently, where you can see a screenshot of how the development build looks:
https://plus.google.com/u/0/10435566176 ... P9ritNEwDR
/Oskar
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digital
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Re: Map

Post by digital »

oskarwiksten wrote:Looks nice!

digital, I love your avatar! Nice work! :D

I'm happy to annonunce that we'll have a working in-game worldmap for v0.6.12, thanks partly to the hard work of hblok here on the forums. I made a quick GooglePlus post about it recently, where you can see a screenshot of how the development build looks:
https://plus.google.com/u/0/10435566176 ... P9ritNEwDR
the dev-build looks v.good, serving functionality (pinch-zoom! :o :shock: ) above what I would expect...

I work in PHP, but I code in JAVA from time 2 time, so I think I can evaluate how complex app AT is becoming... :ugeek:
Not to flatter too much ;) let me just say, I'm looking forward to seeing 500 000+ downloads of the game! :mrgreen:
Good Luck!
Lvl66 Exp5.2mln Gold124k
Ac4 HP61 AC301% AD46-57 BC34% DR2 Reg1/r0-3/h3/k (WRoL ASRoV)
Ac3 HP53 AC259% AD46-53 CHS77 CM6.0 CC34% BC55% DR2 Reg1/r (WDotSp AV'sla)
Skills:WA1 MC4 BC4 CS2 QL2 MF2 DBotS1 IB1 (HD'sh NJoF SRcs RRoLSx2 GT'sg FBb'sb)
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fiernaq
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Re: Map

Post by fiernaq »

Has anyone been able to finish making the entire world map as of 6.11 or have we just decided to not work on this now that the world map is available in 6.12? I ask because I still haven't upgraded yet (I don't like to upgrade till I've finished available content) but I keep getting lost on my way to Remgard. I somehow stumbled across Algangror but I have no clue where I am and don't want to start her quests without having some idea as to what's going on.
I heard somewhere on the forums that the rodents weren't actually rodents so I don't want to just go in and slaughter everything without knowing exactly what's up.
Basically, I'm looking for a map like thegleep created that shows EVERYTHING. Digital helped out a bit with providing a few more pieces of the map but even with that it still doesn't show Remgard.
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
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Pyrizzle
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Re: Map

Post by Pyrizzle »

fiernaq wrote:Basically, I'm looking for a map like thegleep created that shows EVERYTHING. Digital helped out a bit with providing a few more pieces of the map but even with that it still doesn't show Remgard.
I haven't seen a complete world map since the last global update (before alpha testing started).

I'll look around some more and PM you if I locate something.

Happy hunting! -Pyro
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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theGleep
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Re: Map

Post by theGleep »

No sooner did I decide to keep my maps up-to-date than work got too busy for me. ARGH!

Here is my "recipe" for map-making:

Ingredients:
* Tiled map editor
* GIMP (http://gimp.org - Freeware photoshop alternative)
* Maps from AT Source and Project Page source:
+ http://code.google.com/p/andors-trail/s ... Fres%2Fxml
+ http://code.google.com/p/andors-trail/s ... age%2Fmaps
(I usually grab the whole source distribution instead of getting the maps one-at-a-time)

Directions:
Create a working directory (I call it "maps" and put it under the "res" folder - as a sibling to "xml")
Copy ALL of the map files to the working directory (WD)
Open Tiled
Open Windows Explorer and browse to the "maps" folder
In Windows Explorer, Select a "bunch" of map files (ten or so at a time...I tend to work on an "Area" at a time...so Catacombs1-4 would be a single "bunch")
Drag the selected files from Explorer and drop them on "tiled"...wait for tiled to finish opening them. The more you "drop", the longer it will take.
In Tiled, select the "Layers" tab
now, for each file you have open:
* check/uncheck layers so that only "Above", "Objects" and "Ground" are checked
* Select File->Save As Image
* In the "Save As Image" dialog box, uncheck "use current zoom level"", check "only include visible layers" and "draw tile grid"
* Click "OK"
* Close the file (I click on the "X" button on the tab for that)

When all of the files have been converted (all the tabs are closed), go back to Windows Explorer and delete the selected files (this way you know they're done - that's why I copy them to the Working Directory)

When you've converted all of the maps to pictures (or get bored of converting), use GIMP (or whatever image manipulation package you prefer) to merge all of the images together. Because this is a more complex task, I'll just give guidelines rather than step-by-step.

I work on one "Area" at a time to create a "sub-map". For example, all of "blackwater_mountain" becomes a single map.

Because we checked "Draw Tile Grid" in the "Save As Image" dialog box, the pictures have a bunch of squares on them...this makes it easy to line them up.

There is an official standard for how the images line up to create the worldmap, but it's more of a guideline. As a general rule, the sub-maps connect with a one-tile overlap. Usually, though, I look for visual cues to see how the "new" submap lines up with the existing area map. Rapidly toggling the visibility on the submap being added helps see how it fits in to the area map.

With many of the maps, where there are "levels" (underground maps - cave entrances in particular), an overlay will "block off" some of the content for one or the other map. The worst-case answer for these maps is to place them somewhere else with a "connection indicator" to show how they relate. I think I use a dotted pink line for that...

Sometimes, however, there is a lot of "dead space" that can be removed so that the maps will overlay each other. For these situations, I line up the maps, pick the one that will be "above" (which one obscures the other least) and "cut away" all of the excess tiles.

Even with this, there are often "corners" that remain obscured - for those situations, I highlight the blocks in the "top" map increase their transparency until you can see both maps, and easily focus on one over the other.

When I'm all done, I export to .GIF - GIF is a "lossless" format (so you can edit and edit and edit and only your changes appear).

... and eventually post a link to them here.

I hope this helps us keep up the World Map!

(Hmmmm...I wonder if it would be useful to have a thread for "world-map builders" and people can say "I'll take these files" and maybe a couple of people could manage merging the area maps into the world map?)
chevyrockstar
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Re: Map

Post by chevyrockstar »

theGleep wrote: (Hmmmm...I wonder if it would be useful to have a thread for "world-map builders" and people can say "I'll take these files" and maybe a couple of people could manage merging the area maps into the world map?)
Get me screens of all the current maps and i'll make one, the mergering is easy am just to lazy to get the screenshot lol

Also i plan to make a 3D map using minecraft (once i complete that) and bukkit plugins, simliar to this http://map.team9000.net but with andor's trails
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