Future Extraordinary and legendary items ideas
Posted: Thu Dec 22, 2011 1:27 am
Let me preface this with the fact that I have very little imagination, but I want to throw-out a few ideas I have for new extraordinary and/or legendary items. Am not sure if these items I have in mind are worthy of "legendary" status or not, but I am sure Oskar and his team could run with my ideas(or any that you may suggest) and tweak them. What I have in mind is focused around item Categories that don't have an extraordinary or legendary item yet.
Wearable (head): The best BC for a current "head"/helmet item is I think around 11%, so let's start with that number and give this extraordinary/legendary item a BC of 15%-18%. Now here comes that lack of imagination that I previously stated...lets give this item the attribute of "Quick Learner". This is pretty obvious that it will stack onto the "Quick Learner" skill, the question is by how much? I am thinking maybe 10%-15%. If this item is to be elevated to "legendary" item status, maybe a "Raises max HP" of say +10 would work or stacking 5% onto the "Strong Mind" skill.
Wearable (feet): Attack chance of somewhere around 6%-8%, Block Chance of around 10%-13%, and lets give this item the attribute of "Evasion". This is pretty obvious that it will stack onto the "Evasion" skill, the question is by how much? I am thinking maybe 10%-15%. If this item is to be elevated to "legendary" item status, maybe a "Raises max HP" of say +5 would work.
Wearable (body): Attack chance of somewhere around 1%-3%, Block Chance of around 20%, and lets give this item the attribute of reducing actor conditions. I had this suggestion when 0.6.9 was released and some people were in favor of it. What do you think now? I think it should add 10% to the "Enduring Body" at the least to give it "extraordinary" status and then to give it "legendary" status, allow it to stack another 5% onto "Pure Blood" & "Strong Mind".
Shield: Block chance of 16%-19% without a negative cost on attack chance. Add some "damage resistance" of let's say 2. Not sure what else. My creative ideas have run dry.
Wearable (head): The best BC for a current "head"/helmet item is I think around 11%, so let's start with that number and give this extraordinary/legendary item a BC of 15%-18%. Now here comes that lack of imagination that I previously stated...lets give this item the attribute of "Quick Learner". This is pretty obvious that it will stack onto the "Quick Learner" skill, the question is by how much? I am thinking maybe 10%-15%. If this item is to be elevated to "legendary" item status, maybe a "Raises max HP" of say +10 would work or stacking 5% onto the "Strong Mind" skill.
Wearable (feet): Attack chance of somewhere around 6%-8%, Block Chance of around 10%-13%, and lets give this item the attribute of "Evasion". This is pretty obvious that it will stack onto the "Evasion" skill, the question is by how much? I am thinking maybe 10%-15%. If this item is to be elevated to "legendary" item status, maybe a "Raises max HP" of say +5 would work.
Wearable (body): Attack chance of somewhere around 1%-3%, Block Chance of around 20%, and lets give this item the attribute of reducing actor conditions. I had this suggestion when 0.6.9 was released and some people were in favor of it. What do you think now? I think it should add 10% to the "Enduring Body" at the least to give it "extraordinary" status and then to give it "legendary" status, allow it to stack another 5% onto "Pure Blood" & "Strong Mind".
Shield: Block chance of 16%-19% without a negative cost on attack chance. Add some "damage resistance" of let's say 2. Not sure what else. My creative ideas have run dry.